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LEARNING DAY

Learning Day: Turbo Teen Writer Arcade Strategy Guide 🌭

I can explain this one in four words. Strategy guide for Turbo. I’m going to need two more words. Teen Writer. I might need thirty-three more words. It’s a 1985 arcade game simulating the job of being a staff writer on the animated show Turbo-Teen as if it aired continuously until the year 2020, but the strategy guide for that. Thank you in advance for whatever awards this is eligible for.

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4 replies on “Learning Day: Turbo Teen Writer Arcade Strategy Guide 🌭”

Bad comedy writer: “Hey look at this silly cartoon from the 80s”
Better comedy writer: “What must be going through the writer’s heads for this silly 80s cartoon?”
Seanbaby (in a class of his own): “I’m going to spend 100 hours Photoshopping a strategy guide for an arcade game where you are the writer on a silly 80s cartoon”

INT. – SOUP – DAY is my new favorite piece of writing ever. It rivals “generally pubic mound” for comic hyper-efficiency.

I’m starting to think the term “High Concept” refers to the state the writer was in at the time the work in question was conceived.

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