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NERDING DAY

Nerding Day: All My Children Trading Cards 🌭

I’ve once again managed to locate an entire pack of unopened trading cards from one of America’s most popular collectible trading card series. That’s right, I’m about to pit seven different versions of actress Susan Lucci against each other in the battle to the death we’ve all been waiting for. It’s time to talk about the All My Children trading card collection!

Seriously, there are so many Susan Lucci trading cards in this deck that I started to wonder if All My Children was a show about quintuplets and Susan Lucci played all of the children. Most of the other characters in the show get one or two cards at most. Lucci gets one for every facial expression she’s ever made during rehearsal and two for every time she borrowed an outfit from the Star Trek wardrobe’s hot alien section.

Susan Lucci hair check: it’s slicked back but also somehow enormous and full of springs? Did they put slinkies in her hair? Judging by the top two looks, I’m a little worried Susan Lucci’s hairdresser was a crow trying to make a nest out of its shiny little treasures.

Apparently, Susan Lucci’s character, Erica Kane, is considered the most popular character in American soap opera history. So, if someone bought a pack of All My Children trading cards and didn’t get at least three or four Luccis, they would riot. The excessive amount of Lucci in this deck is for public safety. Don’t worry, though; it’s not all Susan Lucci. The creators of this card deck also used it to commemorate special moments in All My Children, like the time Susan Lucci’s daughter set her house on fire.

Quick, Susan Lucci, reach into your hair and see if there’s a squirt gun or maybe a tiny fire extinguisher in there! All My Children trading cards have three major categories: Susan Lucci smiling, Susan Lucci smoldering, and torturing Susan Lucci. This has to be the most popular trading card commemorating a house fire in American trading card history.

Sometimes, the cards even throw one in that upsets Susan Lucci in a sneaky way. I saw ERICA AT THE CIRCUS, and I thought, oh good, finally, something nice for Erica! Readers, it was not a good day for Erica. This is a card commemorating the time Erica learned that her father, Eric Kane, “the famous filmmaker and infamous philanderer,” had faked his death for financial reasons and was now living life as Barney the Clown! Her father abandoned her to pursue a career in professional clowning. Nothing is worse than that! Can’t Erica just go to the circus?

Do the people who watch this show love pain? Let’s see Susan Lucci in happier times, and we won’t ask any questions about what happened immediately after the picture on this card was taken. This is Erica and the third of her seven husbands. He was probably torn apart by wolves or something. Again, we’re not asking too many questions; just enjoy that Susan Lucci gets to be happy and not have her hair full of trinkets because it’s hidden underneath a hat.

I swear Susan Lucci has cursed these cards. I keep trying to find an interesting one that doesn’t have her in it, but almost everyone who isn’t Susan Lucci has been done so dirty by the trading card manufacturer. What did these women do to Susan Lucci to be forever immortalized in a bad wig, a brown cape, and the saddest half-smile of all time?

Obviously, it’s fine how Susan Lucci definitely made sure these women looked terrible in her trading card set. She’s a boss bitch. You don’t get your own QVC clothing line, exercise DVD, and celebrity perfume (LaLucci) by being a team player. Maybe I’m wrong. There could have been someone else masterminding the cards. I just can’t help but notice the huge gaping difference between Myrtle Fargate’s single card, which refers to her as a “drunken ex-carnival worker,” and a picture of Susan Lucci that just says “HOT”.

So many of the other women in their hot couple cards are craning their necks all weird like they’re being rescued from a yoga accident. Susan Lucci is smoldering right into the camera as she holds hands with husband number five (of seven total husbands). Yes, that is the husband who got married thirteen times to ten different women, and had a secret twin brother who Erica was also in love with. Could you look even half as good as Susan Lucci if you were in a relationship with a man and his secret twin brother without knowing it? This woman is so talented!

Of course, every card can’t have Susan Lucci, or a woman who Susan Lucci has clearly sabotaged in it. Things happen on All My Children other than Susan Lucci being hot. Luckily, the cards have found a way around that. For instance, if Susan Lucci isn’t on a card, what if everyone on it is wearing a mask?

Any of these people could plausibly be Susan Lucci. We don’t know! They’re being cheeky about it. Even the guy in the mustache sort of looks like Susan Lucci wearing a hyper realistic movie mask. Either that or I’m just seeing Susan Lucci everywhere now? Has my husband always looked a little bit like Susan Lucci?

The ultimate All My Children trading card is titled DON’T DRINK AND DRIVE. First of all, it’s so dark that Susan Lucci could be lurking in the backseat of its car. However, all of the non-Susan Lucci people in the picture look like absolute hell. They’re so not Susan Lucci; they are visibly bleeding. Maybe dead. Susan would never. Rumor has it all of her blood was replaced with LaLucci in 1998. She’s technically a window cleaner.

It might seem strange for a deck of trading cards to commemorate housefires, drunk driving, and circus daddies, but All My Children was actually very metal. These are the special moments from the show that the All My Children audience wanted to forever enshrine in a trading card. They’re the type of people who like two things: psychological terror, and Susan Lucci. The psychological terror caused by Susan Lucci absolutely rocks their world. You might think you’re immune to her charms, but I bet you’ll have trouble getting this sultry look out of your head after reading this article. And when I say sultry, I mean SULTRY.

You don’t get to spend a decade slinging jorts on QVC without being a woman of incredible resolve and seductive energy. In fact, she’s so powerful that Susan Lucci hijacked this entire article and also, maybe my life? There are seventeen boxes of something called Susan Lucci’s Youthful Essence Night Cream in my living room. It all expired in 2006, but for some reason, it felt like a good investment at the time. And it feels like Susan Lucci on my skin.

I think my weak personality couldn’t withstand the charisma radiating from these trading cards. I’ve got to stop bringing these things into my home. Yeah, I’m going to get rid of these cards. I’ll need room for the additional nine boxes of Susan Lucci’s Hair Nest System I just ordered. If I disappear in the next six weeks, please know I may have joined a cult that Susan Lucci isn’t aware she started.

This article was brought to by our fine sponsor and Hot Dog Supreme: Koumoutsas, the Susan Lucci of competitive hot dog hurling.

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NERDING DAY

Nerding Day: Edgy 1990s Video Game Ads 🌭

Greetings, fellow Squeeg. I am humbled that so many of you emerged from your chrysalises for this, and there will be pseudopod soaking pools made available following the presentation. Please refrain from vibrating each others’ applause-organelles until the end.

Our invasion of the pathetic world known as Earth is nearly upon us, and as such our science and recon teams have returned with a trove of fresh information that will make subjugating the ape-men a fairly simple matter. By gathering what the humans call “’90s video game ads,” we believe we have cobbled together a full picture of their social structures and any potential resistance they may muster against our forces.

Let us begin.

Here we see the inherently craven nature of humanity of full display. Note the delight father and son share as they manhandle their gaming robots. They show absolutely no concern for the small man being kicked to death, easily visible through their view-port. Instead they gaze creepily at one another under the banner of “domestic violence,” which can only take the form of bare-ass whipping with controller cords. These two humans are easily distracted, and can be probed without risk.

Here we see a stark example of human cruelty – a man jamming his crotch into a gaming robot with or possibly without its consent. His penis, thus digitized, is projected onscreen at larger-than-life size to stoke the user’s ego. So fascinated by his own phallus is he, he has neglected to lay hands on his mate, immediately reneging on the promise of domestic violence. Humans are a fickle and erratic bunch.

This gentleman, clad in the traditional garb of an Earth zookeeper, proudly displays the lower animals he has confined to a tiny handheld prison. Also it’s pretty racist.

The suggestion that one devour a sentient creature is bad enough, but here we see the shocking lack of hygiene which is standard for humans. Note the filthy fingernails and runny feces spread across the lower cracker. Our top scientists also take this image as evidence that the human fist may be detachable, and should be avoided at all costs.

Yet again, the human need for tiny windows filled with simple colors and lights is prized above a potential mate. It is our contention that the species may soon wipe itself out through sheer lack of procreation. Nevertheless, we recommend a full-scale invasion in the near future, as they appear to have set their sights on Saturn.

If you lacked the conviction that humanity must be subjugated, look no further than this sacrilege. The quote in question originates in Edge Magazine, the planet’s leading periodical on the topic of edging. Humans would rather coax each other to thunderous orgasms than submit to the will of the holy one, blessed be He.

What’s blue and pisses all over everything? The Alderian Schraktbeest, as we all know. Not only do the humans crudely co-opt our own bestiary, they have forced an unwitting female to birth a creature full of spikes, wearing shoes, and with drink in hand. Her genitals, presumably, are in ruin. Also, note along the bottom that the Earthlings have begun to dabble in rudimentary palindrome technology, meaning it’s only a matter of time before they sit on a potato pan, Otis.

WARNING: the humans have developed the ability to submerge indefinitely. Females are attracted to the blue mating spikes displayed by this male, presumably leading to the birth of the blue thing that pisses everywhere. The nearby hash pipe is merely more evidence of their depravity.

There’s no other way to say it: that man is sexually assaulting a Sega Game Gear. On the bright side, those planning our offensive strategy believe we can blind our opponents simply by fondling their genitals over a protracted length of time, making our invasion all the simpler. See how the fools broadcast their weaknesses!

This is a photorealistic rendering of the human birthing process. As the shrieking progeny rips its mother in twain, it is already being prepared for battle by a cadre of vicious mutants whispering words of death into its ears. And don’t worry about the implied threat…our best minds are currently working on a weapon capable of delivering triple trouble, for which the Earthlings will be woefully unprepared.

It’s becoming clear that humans do most of their gaming in the nude. This puts us at a distinct advantage, since we do most of our conquering in fully-mechanized battle suits. Admittedly, our terran merchandologists had many conflicting interpretations of what in all the Star Hells may be happening here. Their Trick Style conclusions may be off, and catastrophically so.

The humans appear to make love as we do. When a suitable mate has been selected, they are targeted for a full cloaca evacuation. All fluids, all waste, all at once. “THE EAGLE HAS LANDED,” they call it. Such allure could end up testing the loyalty of our soldiers.

Some of you may have taken issue with my repeated assertion that there is little separation between mankind’s genital apparatus and their gaming robot. I trust this will put the matter to rest. Whether or not such fondling leads to the aforementioned blindness, we are vigorously testing on our abductees. Unfortunately, so far most of them seem to enjoy it. Curse the indomitable spirit of these creatures and their rupturing pelvis tubes.

Here a human female describes her son’s genitals to another, who admits to electrically torturing someone named Johnie, an objectively incorrect way to spell Johnny. We must assume from this she has no son, and instead stalks the night, looking for young boys’ genitals to plug into wall sockets. How can our invasion fail when they turn against one another in such numbers? When mere proximity to something penis-like destroys their instincts and language centers?

Curse these beasts. How can creatures so repulsive, so foreign… be so like us? By the pleasure ferreted trousers of Squarr, these Earth monsters are unpredictable. Yet by studying ’90s video game ads, and ’90s video game ads only, we have uncovered the heart of humanity, and it is ripe for the plucking. These ghost-trapping robot rapists will soon swear fealty to the Squeeg Imperium! All hail Tuxibo, Emperor of Saturn and Lord of Never Misconstruing Things!

This article was brought to you by our fine sponsors and Hot Dog Supremes: Zach and Eva, notoriously untentacled and probeless. Trust them with your orifices, human!

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NERDING DAY

Nerding Day: The Dwelling

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NERDING DAY

Nerding Day: Captain Power 🌭

In 1987, producer and future accused child molestor Gary Goddard was on top of the world. He was directing the yet-to-bomb He-Man movie and was positioned to take a commanding role in the children’s entertainment industry. With He-Man and GI Joe winding down and the coke-fuelled exuberance of the decade giving way to the depressive slimy haze of the ’90s, Goddard partnered with Mattel to create a new children’s property. The pitch was pure evil genius: a merging of toys and television on a level never before imagined. Rather than simply be a 25 minute ad for its tie-in toys, Goddard’s brainchild would actually interact with them. It was called Captain Power and the Soldiers of the Future.

A live-action series following the struggles of the titular Captain and his friends against the evil Lord Dread and his feared Bio-Dread Empire, Captain Power is set in a post-apocalyptic world where machines have destroyed human civilization. The show follows the plucky resistance fighters who battle against faceless goons and primitive CGI robots using their “power suits,” wicked techno-armor that looks like something off the cover of a Nintendo game.

Mattel’s Captain Power toys included your run-of-the-mill action figures, but they also produced ships which were Zapper-style light guns. These ships could interact with the show through the large, flashing lights displayed on the enemy soldiers. Hitting them racked up points, while having the ship pointed at the screen during enemy laser blasts could cause the figure in the cockpit to be violently ejected. Despite outrage from parent and consumer groups, you didn’t really need the toys to watch the show. The kids in the commercial don’t even look like they’re having much fun.

They also sold some VHS tapes alongside the light guns, in a package that truly stretched the limits of the term “video game.” There actually was a real Captain Power video game for the Commodore 64, but let’s be honest, if you were seven years old in 1987 you’d rather shoot at real people on-screen and pretend you were having an impact on the proceedings than play this:

So far, so good. Pretty standard stuff we’ve got here — good versus evil, lasers, power suits, things of that nature. But there’s a bit of a quirk to Captain Power. See, it’s a live-action show, and you can’t just have people getting shot to death on screen constantly. So people don’t die if they are killed in Captain Power. Instead, Lord Dread’s minions “digitize” them. As the name implies, this process converts a person into digital data — they’re out of the picture, and there are no bullet-riddled or laser-roasted corpses to deal with.

But, you might ask, what happens to a digitized human in the world of Captain Power? Are they held captive by Dread’s forces as bargaining chips? Are their minds preserved for any useful information they might possess? Possibly, but I have another idea: digitization destroys the physical body but creates a perfect simulation which is then tortured for eternity within the virtual realm.

Think about it. If you were a guy who had the literal brass balls to name himself “Lord Dread,” would you really be satisfied with simply wiping humanity out with admittedly awesome laser-wielding computer-rendered pterodactyl robots? Or would you want them to know what a folly it ever was to oppose you? Wouldn’t you want to make the dream of Roko’s Basilisk real?

So you would construct elaborate programs — simple tortures at first, then moving onto psychological techniques, maybe then letting the foolish humans think they’d escaped, or that their whole nightmare existence was just a dream, and that actually they were working for a comedy website writing about the children’s television series Captain Power, which is NOT REAL, and all the doctors keep telling you that none of it is real.

Haha that would be crazy, right? That’s like the kind of detail you’d get in a gritty reboot of an ’80s kids series, not the source material. I- wait a minute, I’m reading here that all of that is exactly what happens in the 1987 children’s television program Captain Power and the Soldiers of the Future.

In the first episode of the show, Captain Power is lured out to the ruins of a city by a woman he knew before the Metal Wars (played by Ann-Marie “Acclaimed Canadian Lesbian Novelist” MacDonald). When he arrives, she ambushes him and tells him she’s going to kill the both of them in the same kind of tone that Don Cheadle tells his wife to kill herself and their children in Hotel Rwanda to spare them the sight of their parents dying.

“They wiped us out…,” she tells Captain Power as she explains why she’s going to do a murder-suicide rather than bring him in to Lord Dread. “Most of them. The lucky ones. Inside the machine, you can feel it touching you. It’s wires and metal, but it touches you. And it knows every secret. Every shame. Every hate. Every love. It knows, and it tortures you with them.”

Again, this is in the very first episode of the show. This is like a highly-acclaimed mid-series Star Trek: Deep Space 9 episode dealing with the horrors of war. Are we having fun yet, kids?

You may be wondering, is the process of digitization itself painful? Yes, unspeakably so. “Every cell within your body implodes when you are digitized,” Lord Dread tells a man he has captured for information in a later episode. “Then when you are reformed, these same cells explode.” Neat!

This, in fact, is Captain Power at its core — a horrific, post-apocalyptic narrative where the enemy is just as frequently one’s fellow man as it is the cold, unfeeling forces of mechanized death. It really seems like the creators were chafing under the requirements of producing a children’s television series, because the pilot episode isn’t an exception — it sets the tone for the twenty one episodes to follow.

Episode two has an insane military commander awaiting orders from the long-dead President. He kills his own men for trying to flee his base and then captures Captain Power and one of his buddies and tortures them on screen. When he becomes lucid near the end of the episode, he orders his men to retreat from an oncoming robot attack and sits quietly at his desk contemplating a photo of his dead wife and singing softly to himself before a cyborg dinosaur smashes the door in and implodes every atom in his body.

In episode three, a genetically-engineered madman takes women and children hostage with plastic explosives and calls out Captain Power’s teammate and fellow genetic freak Tank (portrayed by Sven-Ole “Evil Space Cop in Jesse Ventura vehicle Abraxas” Thorsen). By the time they finally come to blows, they aren’t even fighting with lasers, just smashing cinder blocks and flaming pieces of wood into each other’s brains.

Tank later mentions that the two of them came from the “Babylon 5” facility. That’s weird, huh? Well, it turns out that one of the lead writers on the series was none other than J. Michael “I Always Have to Look Up the Spelling of His Name” Straczynski.

What about Lord Dread and his Bio-Dread Empire, though; the ostensible villains of the series? I mean, they get up to some shit, sure. Dread himself is kind of a proto-Borg figure, a bald cyberman who sits in a big revolving chair looking menacing. He’s the type of guy who delegates, rather than getting his hands dirty, and he’s definitely the most interesting and fun character in the show.

We get to see him doing shit like dictating his own new version of the Bible, waxing over the perfect world he’s bringing into being, and getting into spats with Overmind, the supercomputer with which he merged his brain and now acts as an Emperor Palpatine to his Darth Vader.

But again, more often than not, the real monsters in Captain Power don’t have robotic eyes or crudely-rendered jet engines. They’re just ordinary people, people who truly seem to loathe Captain Power and everything he stands for. Or, if nothing else, they’re willing to sell him out for their own ends. Sometimes, this is presented as a morally complex if ultimately wrong move, as when a secret human society hidden away from the war tries to use Power as a bargaining chip to get Dread to leave them alone.

 

But then there are the truly fucked up little freaks who will inform on human resistance fighters for nothing more than their own selfish pleasure. Seriously, an episode where Captain Power has to enter the “cyber web” to access some information features a creep who calls up Lord Dread to tell him where his nemesis is.

What does he ask for in return? That Lord Dread directly stimulate the pleasure centers of his brain with electrical impulses. This is the kind of plotline William Gibson would write if you held him at gunpoint, forced him to consume a large quantity of amphetamines, and demanded that he tell a story appropriate for seven year olds. Sadly, we never got a “drug dealer who sells out his kin for a hit of that sweet daddy lightning and kind of resembles Rob Schneider” action figure.

Neighbor selling out neighbor in the face of the implacable march of evil — where have we heard that before? What if I told you that Lord Dread has a standing army of children called the Dread Youth? In one episode, we get to see him deliver a speech in which he promises, if they give him “their blood, their trust, and their minds,” to bring about a “New Order.” It’s not exactly subtle. If Captain Power aired today people would be calling it woke for teaching kids that Nazis are the enemy.

We learn partway through the series that the female member of the Soldiers of the Future, Pilot, was once a Dread Youth herself. One episode has her infiltrating one of their bases in her old uniform. I guess good on her for the foresight, but you’d think that burning your outfit would be one of the first things you do when you renounce robo-Nazism. Regardless, Pilot has an encounter with a younger Dread Youth member (Laurie “Criminally Underused in the X-Files” Holden) in whom she sees herself. The girl is so devoted to the cause that she threatens to blow herself up with a grenade to stop Pilot.

I’m imagining the writers getting notes from the network saying “listen, we love the bleak atmosphere, the cheapness with which life is depicted in the grim future, but we need MORE murder-suicide threats!”

Also, Pilot ties up and gags the girl after shooting her. This image absolutely became the sexual origin story of someone who spends thousands of dollars monthly commissioning art of blonde on blonde lesbian cyber-Nazi BDSM. Not me. Someone else.

Later, Pilot is placed on trial by a bunch of villagers for her participation in the burning of a human settlement. This one kid is screaming for her blood because his parents died in the fire and when the townspeople decide that ultimately she wasn’t responsible — because she was just a kid herself and, whoops, someone else sold out the settlement after being tortured — the kid’s still furious. The judge hands him a gun and tells him to exact his judgment and we all learn an important lesson about how punishment doesn’t actually undo the harm caused by the perpetrator. Again, this is something that would happen to Major Kira in DS9, not Optimus Prime or He-Man.

Oh, and in the very last episode of the series, Pilot blows herself up to stop Lord Dread’s goon Blastarr from getting his hands on Captain Power’s secrets and technology. Her last words are “go to hell” when the robot asks her to surrender.

Script synopses for a planned but never produced second series of Captain Power were posted online years ago, and they seem to mostly continue the grim tone with one major exception. According to series writer and story editor, Larry DiTillio, one of the episodes was written by Howard the Duck creator Steve Gerber and featured Lord Dread getting a new assistant named Morgana, who was actually the mind of Captain Power’s mother in a robot body. The episode allegedly would have featured the first cybersex scene in television history, because you can only include so many Nazi rallies and suicide bombings in a children’s series before you need to dig up that old hoary trope of the villain fucking the hero’s reincarnated mom in cyberspace.

So that’s Captain Power, a relic of the late ’80s awkwardly sandwiched between commercial interests and artistic intent. Nothing quite worked when it came to this show — the toys were crummy, the narrative was too scary for kids and too goofy for adults, and the whole thing feels like you threw Star Wars, Star Trek, and Terminator into a blender and breathed in the resulting toxic powder before watching Downfall. If nothing else, though; we got this bitching music video out of it, made by the show’s music editor and screened at the wrap party. We can only guess at how the cast and crew felt when they saw it. Proud? Ashamed? Aroused? Aroused.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Burrito, who really fires back! WHO REALLY FIRES BACK!

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NERDING DAY

Nerding Day: Magic for Children 🌭

Is there any way for a children’s magic book to be considered “bad”? What would your expectations have to be? What would have to go wrong? The idea is nonsense. To fail at writing a children’s magic book is an impossible task.

But you know what makes the impossible possible? MAGIC.

A psychologist named Pattabhi Ram compiled a list of 51 tricks for children, but mostly not, from a variety of sources after removing everything that made them coherent, then adding fake stories, and he did it all in the wrong language. It’s like a very confused person asked ChatGPT to make them a wizard, and that’s not a zany analogy. This book is precisely, exactly that, only done by hand in 1993.

Pattabhi dedicated his book to this very ribboned man with an avalanche of names. I wouldn’t normally speak for a Jgnanapeeth Awardee like Kalaprapoorna, Padmasree Dr. C. Narayana Reddy, but having MAGIC for Children dedicated to you is like getting a Special Thanks in the instruction manual for a brand of bikini wax recalled for having a medically unsafe instruction manual. When Jgnanapeeth Awardee Kalaprapoorna, Padmasree Dr. C. Narayana Reddy saw this, he probably said, “I know this is going to take several minutes of backspacing, and yet still, take my name off your fucking book.”

I don’t know what the state of prestidigitation was in India in 1993, but the Foreword spends a lot of time dispelling the reader’s fear of card tricks. Pattabhi needs us to know magic has never been real, and if we are reading this from the dungeon of a sorcerer, it has always been in our power to escape. Maybe? He also says Magic is useful for “to kill chid cure,” so the language barrier is already a huge issue.

In the second Foreword called Yes! You are a Magician!, Pattabhi continues to assure us these math puzzles and trick matchboxes are not connected to witchcraft or “nacromancy.” Seriously, what is happening here? This is 1993, not the Dark Ages. I think they get it, Pattabhi. When you saw The Pelican Brief in your local theater, did you turn to the person next to you and explain, “Julia Roberts is not the world’s largest and flattest law student. This is a film, not a sorcerer’s prison, like the one I recently escaped after realizing magic isn’t real. Hi, I’m Pattabhi Ram… Witch Craft! DE-BUUUNKER!!!

Okay, let’s get started with the magic tricks, the very coherent magic tricks. I’ll just clip the text of this simple ma– oh, fuck.

This is not a good sign in a lot of directions. It’s only his second trick introduction and he’s already “Oxford-dictionary defines magic as”ing us. He’s also still concerned we think math puzzles are actual, supernatural black magic. And maybe most importantly, this is fucking crazy.

This incoherent math bullshit is an ancient trick performed by face reading experts? If you understand what that means, keep it to yourself. Maybe witchcraft isn’t real, but I refuse to take the chance by letting that darkness into my mind. I also don’t feel any shame in admitting I have no goddamn idea how Pattabhi is trying to wonder me here. Go ahead and read it a second and third time. I did! It is a babbling pile of letters and numbers, and after you decode it, this trick has no prayer of impressing anyone. If a strange man asks you for your birthday and favorite holiday and age and they add up to an unrelated number, you don’t marvel at his powers. You would wonder why your email keeps getting hacked.

Let’s move on to Hanky-Panky.

Relax, this is a kid’s book. In this context, Hanky-Panky means a sex act performed by clowns. I’m going to assume you already know how to do this, so let’s move on to a mind-reading trick.

Each trick in MAGIC for Children comes with a single illustration and a dangerously random chemical fact. Kids, did you know sodium silicate can turn any matches into less predictable matches? Anyway, enough about that. Carefully stage four stacks of cards and have one of your friends pick a pile. Depending on how you look at it, they will always guess four! The trick here, which everyone, literally everyone, will figure out, is that you have a pedantic, hair-splitting definition of the concept of “four.” Or, as it’s known in this book, “Tour.” The point is, a card trick where you’re um-technically not wrong is just the incel part of magic without the magic part of magic.

Here’s a fun trick kids can do if they have a job as a substitute teacher and want to hatch a desperate revenge scheme to humiliate another child. First, have them come up and write meaningless numbers. Then, ask them to write a number that makes no sense. For instance, something only an idiot would say. Except no, listen, they’re the idiot. I mean, picture this. They were supposed to write eleven thousand, eleven hundred and eleven, but the dummy wrote “11,11, Oil?” What? And then you could be like, “Oil isn’t a number, you stupid asshole!” Or they might write “HI, 11, 11V” Okay? Hello!? Numbers don’t start by saying HI, dumbass. Or maybe they stare at you like you said something confusing. HA! Yes, everyone laugh! No, at him! Not me! You’re laughing at the wrong person! Laugh at the moron who wrote a bunch of letters maybe, for some reason!

Maybe I’m not picturing this right. Maybe this trick kills. I mean, the person who taught it to Pattabhi is on actual stamps.

It was a real missed opportunity to not price P.C. Sorcar’s stamp at HI, 3 rupees, -97 rupees, Oil, and 594 rupeesV.

This trick is the tired shrug of a weary mind. It’s almost contemptuous of wonderment. First, you ask someone not to pick a card because you’ve already got this six of clubs and nine of spades right here. Great, the perfect start. Then you put them back in the pack and let them look at it. Now, as long as they continue indulging you and forget both of those cards, TA DA, they are a little bit confused. It works on the idea that dumbness is everywhere, hopefully. I’m not even sure this is worth criticizing. It has all the foresight of a bank robber hoping someone left the front door and vault open. It’s like getting into a woman’s car and just kind of hoping she mistakes you for her husband. So I guess it’s in the realm of possibility for this trick to work, but why bother? You’re performing for an audience who cared enough to remember zero of their two cards. They don’t give a shit. Tell them anything. Tell them magic is real and you’re the one who freed Denzel Washington from The Pelican Brief.

I think I’m only including this next one because I don’t want to suffer alone. You shouldn’t read this:

What is this. At the risk of looking dumb, I have no fucking idea what I’m meant to be doing or how I could be doing it. You want me to sew beads into a hanky to make shot glasses stick to a book? Speak plainly, wizard. Are we conjuring your dead wife or are you asking me to fuck your live one?

P.C. Sorcar, the guy from the stamp and master of asking people to write a dumb number, was also very gifted at Thumb Remove Trick. He adapted it for tiny box, and used it to make the president of a Mahila Samaj faint! No listen: this accomplished, full-grown, community leader saw a finger in a box, a cute illusion you would not expect a 7-year-old to believe, and it took her an hour to wake up. I’m not saying the author hates women, but this motherfucker could have made up any story and he went with “One time a woman saw Gotcher Nose and almost died. And not just any woman; like, the best one in Calcutta. It would have seriously turned her brain inside out if she was just a waitress or an astronaut or whatever.” Anyway, at the risk of killing the lady readers, you do this trick by putting your finger in a little box and wiggling it.

We are twelve spells in, and Pattabhi is already typing out half-remembered pub tricks. In what world would this work? If you asked someone, in this case the author suggests a naughty boy, to drink out of a glass without using their hands, this is the second thing they would do after simply picking up the glass with their wrists. Who would this baffle? Are we supposed to find the one naughty boy who’s never changed a pillowcase? You can’t do something this unlikeable and then perfectly present yourself for a curb stomping. If I saw this, I would assume this was all a set up and he was asking me to volunteer for the second part of the trick. I’d say, “Oh, the trick is some mystical way to avoid these pint glasses going through his skull. No, wait, the trick is to make me think I’ve killed a man. Wow, if I was a lady, all these twitching fake fingers would make me faint for at least one hour.”

If I’m understanding this correctly, this illusion is adding water to a wad of mango juice and dish cloths and offering it to someone who thinks you’re a witch. Be sure to use a plastic mug because psychiatric patients aren’t allowed to have ceramic or glass, have I told you how I learned to punish naughty boys with math from the wizard on this stamp? That’s it. That’s it.

It’s worth remembering this book is called MAGIC for Children. So it’s weird the author expects a kid to call your personal assistant and verify your mind powers. And I don’t want to tell you how to do your job, sorcerer, but your card code isn’t exactly uncrackable. “Hi, I’m a child watching a magic trick in 1993? I’m hoping to speak to Kevin O’Farts to confirm the receipt of his boss’ telepathic message. Oh, this is Kevin O’Farts? And my card is the seven of hearts? Oh my god, that’s exa– hey, wait a minute. This guy called you on your other line, didn’t he, Kevin O’Farts?”

You know how some lady kids hesitate to declare their age? Women kids, what can you do, right? Well, with this trick you can tell them their age anyway, against their will. Simply hand them this stack of cards and ask them to tell you which ones contain their real age! They have to, for it would be very dangerous to wrong you, strange magician. Now, assuming they don’t see the obvious coming, you can use a dumb number key to wow her with her own age! Unless… oh no, unless lady kids also lie about their age to cards. Fuck.

So to change a balloon’s color, you blow up one inside the other and then pop the one on the outside. I guess you wait for a sneeze or a train to go by? I don’t know; like every trick in this terrible book, you have to fill in a lot of blanks. And don’t expect any help from the illusion’s inventor, popular American dwarf magician, Color King. There doesn’t seem to be any trace of him. Could Pattabhi have meant Willow? Probably not, but if someone charged from an alleyway fully nude and said, “Warwick Davis told me to fill balloons with cloves to disguise their true colors!” it would make the same amount of sense as this.

I think we may have run our magic book in a culture gap here, because to me these appear to be the final curses of an alien enemy. Even assuming I’m acting in good faith with full generosity to the author’s intent, and I’m not, fuck this guy, I don’t get what this would do, or prove. I am performing a mentalist show for kids? And I’ve planted a child in the audience named Prashant whose favorite film is the 1988 romantic action comedy Tezaab? And then I tell everyone, “I don’t know this kid, but I’m going to write down the weird shit he says, sometimes after he says it, to prove my telepathy. Thanks for doing this, by the way. It’s nice to see you again, Prashant.” Nonsense. Chittering madman nonsense.

Not everything has to be complicated. Sometimes you need only listen to the whispers of your knife.

In the trick, The Audience is Always Wrong, Pattabhi shows you how to glue a five to a queen. I think you’ve got it from here, but he takes a full page to very confusingly try to explain how a double-sided card might deceive a child. See, they think you have a five, but it’s a queen. It works in reverse, as well. Unrelated to the trick, but included on the same page, Pattabhi suggests spinning all your eggs if you forgot which ones you boiled. Then eat the winner! Hold on, hold on, guys, I think this book might be fucking stupid.

This is probably my favorite story in the book. Pattabhi is at a magic retreat where every year, the top magicians share magic secrets. I love it– a secret gathering of sorcerers to discuss the latest developments in naughty boy math humiliations. But then a rookie bursts into the inner chamber with a cut finger. A band-aid! Who has a band-aid!? No one. He would have to bleed out like many before him. Hold! What’s this!? Mr. Mӓhender of Delhi casts a 14th level band-aid conjuring spell! To everybody’s astonishment, he is saved!

Now, Mr. Mӓhender would certainly target you with his furious vengeance if you told anyone this, but the secret to the spell was that he put a band-aid in a little box earlier. Okay, enough fucking around. I think we’re ready to battle witches now.

Witches use this trick, Abracadabra, to convince mentally ill villagers they have voodoo powers. Fight back against these dark arts by proving it as mere chemistry! First, you put a coin in your hand. Then add a little mercurous chloride, a substance as toxic as it sounds. You’ll know you did it right from the nausea and diarrhea. It’s like they say in remote villages: “Please go, coin witch. We tire of watching your people die, asshole first.”

Sometimes you may need to teach a naughty boy a lesson with something more serious than math. That’s a situation that calls for Tit for Tat. Catch the naughty boy off guard with an object making unusual noises! Unless that’s just a baby toy. Oh no, did Pattabhi build a homemade baby toy, call it a magic trick, and create an elaborate revenge fantasy about shutting up the Mayor of Nashville’s nephew with it? That’s embarrassing. I respect words too much to call this dipshit nonsense a lie. If you filled my head with spider eggs set to hatch if anyone ever dropped a book of matches and shouted any variation of, “Aaaahhh, this book of matches has some kind of device in it!!!” I would live forever, free from worry.

In this ingenious trick, you hook your raincoat’s corsage on a rubber band and hide it in your armpit. It’s called Buttonhole Blockade, and if y– wait a minute. I know enough about partying to recognize the Bengali-to-English translation of Anal Beads.

To perform this stunning illusion, you’ll need to first plant a woman in the audience. This part might be difficult since by the book’s premise, you’re either a child or performing for children. Now, make sure she’s wearing a scarf identical to one you’ve hidden away in a hollow candle, and also capable of crying on command. Pattabhi says this is a popular trick because “it uses minimum of apparatus.” It’s a strange way to describe three props, two of which get destroyed by fire, and an entire human woman, but at least he’s not claiming he used it to destroy the Prime Minister for disturbing his Buttonhole Blockade.

You know, here’s something you’ll never fucking hear: “Bye, loving people in my normal, well-adjusted life! I’m heading to the grade school with my juggling balls to tell the children I can predict their grades with matches!”

This was the final trick in the book– a way to rig matches to float differently Pattabhi learned from his fourth of many juggling kidnappers. Which means it’s time to say goodbye.

Author leaves us with good news. It doesn’t matter if we are terrible at magic. We can still tell naughty boys to write strange numbers even if we’re missing both hands like the famously handless Medhum Bashinger, or if we’re 24 inches tall like tiny magic legend, Joseph Jaino. Neither of those people left any trace, by the way. The only mention I found of Medhum was this book.

It’s possible Pattabhi is thinking of Matthias Buchinger, a 17th century magician whose name shares a vague similarity to those letters and was born with no limbs. And fun fact, Wikipedia says they used to call vaginas “Buchinger’s boots” in England, going on to explain “because the only ‘limb’ he had was his penis,” and then penis is a hotlink to the entry on penises. It also says he died in Cork which makes me think this particular Wikipedia entry may involve some light fucking around.

Matthias might also be the source of the other guy Pattabhi made up, because having no legs made him about 24 inches tall, and I found no little person magicians named anything close to Joseph Jaino. And speaking of bad names, I found a service that delivers little people, including magicians, and you’ll never guess what it’s called.

No, it wasn’t Tiny Traffickers, but Jesus Christ, you were close. Look, I don’t know what it all means. I guess it means the author of this children’s book is a liar, but what is the line between magician and liar? Can we truly blame a man for his deeds when he spent so much of his childhood being tricked by jugglers? Should we forgive a man for writing poorly in a language he doesn’t speak about a premise he can’t remember? We may never know, or understand. Such is the nature of magic, be it hanky-panky, tit for tat, or buttonhole blockade.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Good Satan and his Hot Witches, but you already knew that. They all are!

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NERDING DAY

Nerding Day: Tiger Electronics’ Mega Man 2 🌭

As a little kid, I looked up to Mega Man. This was also before there was a lot of Mega Man merch, so I was making my own Mega Man apparel by using a Sharpie marker on a blue hat that belonged to my dad. Did that incident end up in a bad way we’re not going to talk about? Oh, it sure did! It surely, definitely did! But the point is that I loved Mega Man. Maybe it’s because I was into robots. Maybe because on the NES he looked like a little fat kid like me. Either way, I was all in for Mega Man.

I also grew up in Florida, a state in which doing anything of interest requires at least a two hour drive in one direction or another. And since we had to drive everywhere, I needed a portable Mega Man to fill me with joy. Or, at least, I probably screamed about one until they threw one at my head in March or December, depending on what gift day I was leaning on. I don’t remember opening a lot of video games and toys, but I do remember slicing the shit out of my hand on clamshell packaging each and every time.

This is how I got introduced to the Tiger Electronics version of Mega Man 2. The greatest Mega Man 2. Perhaps, if the world were braver, the only Mega Man 2.

If you were lucky enough to be born after fun was invented, Tiger Electronics made portable LCD screen one-off games. In theory they were similar to Nintendo’s Game & Watch games. I say “in theory” because Game & Watch games tended to be relatively simple and intuitive. They worked on an LCD screen because you were doing two, maybe three things tops while going for a high score. Tiger Electronics threw that right out the window and said, “What if we made these games needlessly obtuse while explaining virtually nothing?”

I originally wrote “complicated,” but they weren’t complicated. “Obtuse” is the right word because these usually had fewer buttons than the NES games they were based on. And the NES did not have a lot of buttons. At the time? Tons! It had four buttons and a D-pad! Can you imagine? But now? Not nearly enough buttons! You give me that number of buttons and I’m outta here! In this economy? No thanks!

Rather, the games were hard and rarely had rules that made sense. Simple tasks in an NES game turned into weird jumping and striking button combinations on the Tiger handheld. Why? Because it was a fucking children’s toy running on calculator hardware that was old even back then. LCD games were impossible to see in the dark and even harder to see in the light. But, silver lining, when you eventually forgot about a Tiger toy, the batteries would instantly corrode and begin leaking that weird battery crust you always kind of wanted to taste but knew it would kill you.

And thus I got my hands on Mega Man 2 by Tiger Electronics. “B-b-b-but, Mike! If you loved Mega Man so much, why not get it for Game Boy?” That’s because Wily’s Revenge wasn’t even out yet, you complete moron! We’re talking about the early days of the franchise! Back when you could just grab a video game license for peanuts and churn out some real hot, wet garbage. And like hot, wet garbage, the Tiger Electronics Mega Man 2 sticks with you real good.

The biggest upfront compliment I can give this game is that it uses Mega Man 2’s American box art for decoration. While not nearly as insane and weird as the original Mega Man American box art, Mega Man 2’s still puts in the work. Mega Man is a thin, future-sports athlete with a gun. Meanwhile, men in nearly identical spandex outfits show off their Nike logo head and drill arms. I miss those days. I miss when box art was made by someone looking at five screenshots and saying, “Got it!”

But it doesn’t stop there! The sprite (LCD screen image? Whatever) of Mega Man is also holding a gun. Because, of course. The in-game character is a nearly valiant effort to combine the ‘80s-anime-style of the games with the who-fucking-knows-style of the box. Mega Man’s body is also articulated so little feet moving under him portray the dream of movement. He can jump. He can shoot. He can jump. He can shoot. That’s really mostly it. Oh, and it’s all set with the background of the most interesting level in the entire game: The bland area just outside Dr. Wiley’s hideout.

Here’s where the game hits the Mega Man checklist: You do fight other robots and you do get other robots’ abilities. In the normal Mega Man series, this changes your look and gives you specific strategic advantages. That is sorta the case here? Question mark? At the very least the weapons are kind of different. They’re useful. Kind of. This whole game is really a “kind of.” You run. Kind of. You fight robots. Kind of. You go through levels. Kind of.

And it’s glorious. This game does not give a shit. It wasn’t designed by people who hate you. But it was designed by people who needed to get a project done by Friday so they could be out the door by 5 pm. And the packaging of the game is very clear about what you’re getting. Even as a kid, we knew that Tiger Electronic toys were at the nexus of “games we love” and “pain.” And parents knew they were cheaper than buying a full Game Boy, so you always had friends with a couple that you could trade to have a bad time in new ways.

I love it. I love a little toy that came from an era when video game companies had no idea what to do with their IPs. If you tried to make anything with Mega Man right now, I guarantee your ass is getting a giant binder style guide and that’s before you even pitch your product. Mega Man has a specific height. He has a specific look. He stands a certain way. Characters only have a maximum of four crackers in their mouths at a time. Side note, that last one was a real part of a style guide for a snack company I once had to write sponsored content for.

The Tiger Electronics Mega Man 2 would never exist outside of a three or four year period. A couple years later and we’d already be getting decent Mega Man ports for Game Boy. A couple years earlier and Mega Man 2 wasn’t a game yet, so that also doesn’t work. And if we were any older, we’d have known that this might not be the best game ever. It’s a product that wasn’t even high tech at the time but was sellable to a specific audience (loser kids like me).

That’s what’s so wonderful. It’s the Wild West era of games. Only a few things were good, and even then, they found ways to suck. On car trips, we all had to roleplay that we were actually enjoying these games. We nodded and pressed buttons and said “Aw, come on!” while knowing for a fact in our little hearts that this was barely a Mega Man game. It’s a product that cost our parents little, but forced us to lie to ourselves before we lost our minds on a car trip to Discovery Zone. We gaslit our enjoyment of an entire line of games so we didn’t have to be alone with our thoughts.

Even better news? These games are still affordable! You’d think retro gaming of this caliber would cost a fortune! But – no! – the game is available for sale on eBay for about $20 from multiple people. That’s basically what it cost years ago without inflation, so you know it must be high quality. And if you’ve got that money, you should spend it here. Because there are very few games that help you with the hardest thing about life: Lying to yourself that you’re having a good time and happy.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Josh S, whose full sprite set is visible if you hold him up to the light, you nasty freak.