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NERDING DAY

Nerding Day: Animal Kaiser 🌭

Fuck Reddit. They sent me on a wild goose chase around the world. Their list of Animal Kaiser booths and a makeup wedding overlapped, and I struck. Ever been to a cope wedding? It’s like being late to a key party. Maybe food’s worth walking downtown, but I wouldn’t ride anything that floats or flies. I wanted Animal Kaiser, and got nothing but church and food poisoning. Fuck Reddit. I hope Merritt shames the admins into finding tantos and apologizing.

Excessive? If you’re a coward. Animal Kaiser’s a safari combat game. I’d face Malaysian urgent care twice for that. The closest alternative’s Them’s Fightin’ Herds, and mocking furries sends you to hack purgatory. I’d go further for Animal Kaiser than anyone in my life, sight unseen, and that’s why it wasn’t my wedding.

Wowee, what a once-in-a-lifetime No. My flight died twice, with apology notes saying “eat shit,” and “clean your plate.” They dumped me in Singapore, where mouthy street artists do great. State dominatrixes are a fun idea. Finally, after reaching Malaysia, I learned that funding genocide is as popular as funding genocide. Though not everyone thought I was American. Some assumed I was a dealer, and made oblique nods to the death penalty. A vast improvement.

Two weeks of digestive rebellion later, I found the arcade. The former arcade. Closed, until further god damn it.

You know where a copy lives? Brooklyn. Where I live. In the nerd mall, where I also live. Every coffee with another mental child ends there, in the anime bookstore, less than 500 feet from a working, coin-stealing copy of Animal Kaiser.

I can’t stay mad. Animal Kaiser has too much spirit.

Fighting spirit. And naked graft. Fighting graft.

Don’t blame Bandai for the janky screenshots; finding a machine was a pure surprise. Today’s photos are phone quality, while my other hand mashes buttons. A Bandai Cross Store employee recorded my first fight, but that gave local shoplifters too much courage. I was halfway through another article, but now this week is Animal Kaiser.

In defiance of marketing tradition, the real machine looks like the promo image. In fact, it might be even more of a color bomb live:

All those fighting game jokes? Lies. Animal Kaiser is only culturally a fighting game. The gameplay’s a Vegas version of Digimon. Wait, too niche. Monster Rancher? Shin Megami Tensei? What’s the one everyone knows? Ah well. Animal Kaiser has turn-based combat, creature collection, and an element system I ignored. I was too busy turning money into cardboard.

You get one card per attempt, and I played until I beat the lowest difficulty. Here’s my Animal Kaiser winnings/trash:

Like the rest of post-BTC civilization, Animal Kaiser leans on the Beanie Baby model: maximum collectibility, minimum value. The presentation’s wonderful, so I rolled with it. To see this shallow injustice play out elsewhere, visit any bar.

More high-level summary’s pointless. I sound more like a trepanning survivor than usual. Instead, here’s what it’s like to play.

First, tokens. Arcades owe a niche audience their lives—a perfect opportunity for funny money. Maybe the less invested half of any relationship can pull that. Try paying friends in PalBucks, which might look like bent paper clips to the educated.

Maybe Animal Kaiser planned to let arcades set their own prices. I can’t say, since it’s scarce. As things stand, the Bandai Cross Store just charges one token. Only their token’s two dollars. Ballsy, considering how hardwired tokens are to quarters in nerd brains. Even Time Crisis costs a dollar in most child exploitation centers. I should’ve known Animal Kaiser would have fighting spirit.

Bye money!

I’d say that was all I spent, but you can count.

For two dollars, I meet Animal Kaiser’s announcer. He’s perfect. The unseen hero belts Animal Kaiser Plus! with the subdued restraint of a grenade gun. And then asks for cards. I don’t have cards. An impasse.

But I can press the button. Animal Kaiser launched into gameplay.

Okay, more card requests. Three kinds of cards. But the announcer’s still shouting, and I’m still in. While premium beasts are paywalled, I can use Leo, king of the jungle.

Cub of the jungle. Princes are more plugged into day-to-day journalist murders anyway. This is better, Leo’s still hungry. And presumably free because he couldn’t be tamed.

Holy fuck. Leo’s clearly endangered for a reason. For all the text-level conservationism, the mechanics say predators are half shitters, half overpriced. I’m convinced that Zazu would knock out Mufasa in one round.

I’m fooling around a little. Instead of stopping time, the Asiatic Black Bear merely boulder-fastballs you to death. This is my first match. This is the first thing that happens. After getting senton’d into the Earth by a black bear, I’m ready to throw it in. But Leo actually perseveres, and strides to his next rival. The prince is ready to reign.

Now, I haven’t played many games—they cut into Bible study. So a rattlesnake uppercutting a lion into orbit might be mundane. But I hung out with a belly dancer long enough to learn far too much about snakes. They can’t uppercut things. They don’t have arms. That shit’s cracked.

Almost as insane as Leo’s response:

Embarrassing. But here’s how Leo fails. Peep this color nuke from Leo’s comeback attempt:

Oh, the African Elephant’s a boss. About as hard as fighting an elephant.

Note the four slot machines of movement. You don’t pick attacks in Animal Kaiser: you slap a green button for a random attack type, and a yellow button for random strength. The computer does the same from a Borg cube somewhere. If you get a bigger number than Locutus, you get to attack. Less, and you can go fuck yourself.

Or you can tie. Double or nothing.

Oh shit, we’re fighting back this time!

Good job, Leo! Right on its carnival-weakened spine. We might clinch this one.

Ruptured ballsacks. Well, now we get the system. The next game’s a lock.

See, while Animal Kaiser looks pay-to-win. It’s actually gambling. Leo’s timely death earned this card:

I love it.

There’s satisfaction to small victories like this. The momentum’s like drinking, without all the rough stuff. Let’s keep gambling! I’ll just throw out some more money. Most faiths say it sucks anyway.

Everyone wish money luck. It’s going on an adventure.

T’Challa’s an overall upgrade. His bigger number boosts other numbers onscreen, which lets me pretend I’m in control. More importantly, his card says “The Dark Hunter.” Who can resist?

Oh, and gambling gave us lightning powers.

Handy card—we’re T’Challa and Storm’s illegitimate child. Unless Marvel paired them off like a South Park gag. Can you imagine? Then we’re in line for the throne, or at least X-legacy admission.

In case the basic appeal’s unclear: all Animal Kaiser action flies over the top. The sanest move is a flying electric ray doubling in size, floating into orbit, and dunking you into the Earth. Wait, that’s wrong. Let’s look at that.

Life has those moments.

In hell, all slot machines play like Animal Kaiser. It’s flawlessly broken. The poker to penury pipeline rarely looks this good, aside from the greeters, dealers, stage shows, nearby strip clubs, in-house strip clubs, and I just learned something. Still, every Animal Kaiser move has the creative spark of a child writing about a bully-proof robot. I’d try the multiplayer, but other customers prefer games where choices influence outcomes. Weird. Back to gambling!

Victory feels close. We just need to beat three problems. Or as they’re known here, African elephants.

Elephant One: fortune. We’ve got a one in-five chance of picking our lightning powers, and then a fifty-fifty chance of getting jumped first. Based on that weird class with the fractions and angry teachers, our odds of victory are “fucked.”

Elephant Two: the scanner’s more fucked. Every now and then, the booth decides I can choke. Then I’m Leo again, and he hasn’t been working out.

Christ.

Luckily, a nerd oracle offers me some wisdom. Let’s call him Prof. Oak, he’d like that. He explains that the machines are U.K. imports, since burgers weren’t worth robbing. Good instincts. As battle-hardened units, the machines need a “gentle touch.” Which, in practice, means card-blasting them. The lactic acid buildup is rapid and non-romantic. But it gets results.

When I turn to thank Prof. Oak, he’s gone. Likely shoplifting. Before you judge him, search “Perfect Grade Unicorn Gundam.”

Elephant Three: the elephant.Throw all the hadoukens you want at it. It just steps on you.

See? He’s his own Tony Jaa. Four kids fly out of the Jersey fair every spring, and they just blame the ferris wheel.

I like T’Challa, but he still hasn’t landed. We’ll have to keep digging. And by digging, I mean spending. Gacha is a ritual that summons debt.

Come on. How much garbage can one machine produce? How much wealth flows from lunatics to Bandai every year? Why can’t I do this? How is this game beating every witch in North America?

I just need to be patient. A solution will present itself.

Trash.

Meh.

Rotting trash.

Recycling.

Hello Nurse. Do you fight here often? Where have you been all my fiscal life? Let me know if you need more money. Nevermind, of course you do.

We’ve paid. Is it time to win?

Yeah, Niles has spirit. In fact, he’s a boss on this difficulty. I imagine a Niles-on-Niles match would expose just how much Animal Kaiser plays itself. A different, funnier world. Instead, we have a rematch with the fucking elephant.

I think Niles won’t kill it. See what I did there?

Unlike most representatives, I can read: the universe likes to fake me out. Somehow, harassing God and wizards for three years fucked with my luck. Instead of learning or apologizing, I’ll use that. In fact, I’ll raise the universe: we’ll find Niles bleeding, on fire, belly-up before an unharmed elephant. On the ocean floor. How’s that, Poseidon you floating wittol?

Ah, piss. This might be a two-parter.

Sidebar: is it even worth pointing out that Niles is on fire underwater, like Spongebob? We’ve already seen a shapeshift stingray fight an electrokinetic panther. Reality is another country. Nevermind. Let’s just work on titles for part two. Maybe a play on The Bronx Zoo? Or the global ecological collapse? The zoo sounds more fun.

Doubling! I have no idea what anything onscreen means. I pasted fighting game quotes to add logic. Animal Kaiser feels closer to divination than gameplay, and I think the harvest is in danger.

Glub?

Sure.

I did it! I planned and understood nothing and did it! Everyone after me should find their bootstraps.

What’s all the fuss about? Gambling feels amazing. I’m a winner! Everyone in the nerd store likes me. I’m comfortable in my own skin, and I’ll feel even better after I beat the next FUCK, AGAIN? Is everything a serotonin parasite? I just wanted to see a gorilla punch a giraffe.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Thomas Cavazos, Gold-Rare American Bald Eagle tech-speed main with a Miracle Link win ratio and zero respect for aquatic life.

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NERDING DAY

Nerding Day: Bloor, Dictator Of Uranus

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Nerding Day: Street Fighter 2 for the ZX Spectrum 🌭

Pitching this idea was a mistake. I’d recently seen some talk online about Street Fighter 2 for the ZX Spectrum and I thought, “Wow! I never heard of that! It must be crazy! What a treat!” So, I wrote to the fine owners of this very website and asked if they’d be interested in me putting some words to screen. I mean, it’s a win-win situation, right? I earn a little extra walking around money and I get to play Street Fighter 2 and pretend it’s work. This was going to make my weekend, I just knew it. Because, after all, how bad could Street Fighter 2 for the ZX Spectrum really be?

Terrible. It turns out it can be so terrible. I wasted a weekend on this thing, and I swear to God, it made me want to die more than any humiliation I’ve been through. In middle school, two girls once pantsed me and laughed at my underwear. That memory is now easier to handle because I’ve experienced something far more painful: The Europe-only port of a classic arcade game for a British computer that had long been obsolete by the time this game came out. Street Fighter 2 for the ZX Spectrum might be the worst game I’ve ever played, and I’ve played a lot of bad games. I own a lot of bad games. They’re nothing compared to this.

Hell, emulating this nightmare was hard on its own. Because this port came out later in the ZX Spectrum’s lifespan, it uses some fancy technical tricks to still look awful (more on that in a second). Thus, it took a lot of experimenting with different emulators and settings to get the game to load at all. It came on a cassette tape, after all. I’m sure a British person twelve years older than me would’ve been able to get all the settings right away. Then, once the game did load, it took more experimenting to get it to stop freezing on the character select screen. But here’s the fun part: Everything runs so fucking slow no matter what that sometimes I wasn’t sure if the game was frozen or just taking a very long time to work. Sometimes it was! This is the most effort I’ve ever put into punishing myself.

Once you get the game to start and then run without crashing, oh baby, you’re in for an entire haunted amusement park of fun. First of all, the graphics are what I’d call fascinating. The ZX Spectrum port of Street Fighter 2 makes the Game Boy version look like fine art. Each stage in the game only uses a couple colors – all of which are also applied to the fighters themselves. And because some stages feature characters in the background doing nothing, it’s often hard to tell the difference between fighters and the rest of the level. Imagine if you were doing a coloring book and you only chose bright red and bright blue for everything. It’s like it was planned as a cruel prank by someone who hates colorblind people. My vision is now worse after playing this game. I need new glasses.

As a side note, I’ll say that – inexplicably – the best part of the game is the “Vs.” screen. Because the game can’t handle putting them side-by-side, we get full screen pixel art replicas of their character portrait. I’ll be honest… these go pretty hard and look awesome. If this was the entire game, I’d be a much happier man. Honestly, one of the few things that kept me going was enjoying this completely useless, non-playable part of the experience.

But terrible loading times and terrible graphics aside, the game itself is surprisingly good. No, I’m just kidding, it plays like shit. If there is a Hell, this would be the game available at a kiosk in the waiting room. Let’s start with what you already know: You choose a fighter. That fighter faces another fighter. You can move forward, back, jump, and block. Theoretically you can also duck, although I found that hard to do because the game responds to key presses with a relatively casual attitude. It’s like an intern who won’t get coffee because their dad is the CEO for a major company. Why are you even here if you’re not going to work? Sometimes when you press a button, it’ll do it. Sometimes not! That’s part of the fun: Will the game actually respond to button presses? The Brits sure do love their mysteries!

As for the actual fighting… good luck! The computer opponent knows all the moves and will just spam them again and again and again. You, however, are slightly more limited in your abilities, because this game was designed to destroy your self-esteem and willingness to try new things. Depending on which iteration of the computer you have, there’s either one attack button or two. At least, that’s what I can gather from menus or the world’s most confusing manual text. The two button configuration provides the advanced ability to kick and punch. The one button configuration still allows those moves, but you need to hold back or forward to change up what you’re doing. If that sounds confusing, it’s only because it really, really is!

As I said, the computer cheeses every single special move. When I finally got to Vega – and yes, I did actually put real time into this – he simply did the wall climb and jump again and again and again and again until I died. And, because of technical limitations, when he does said wall climb, your character may or may not be able to move. I’m not kidding. I don’t know why. I don’t know the reason. But sometimes I was only able to stand there and block and other times the game let me move in another direction. Fortunately, the game doesn’t even pretend there’s a button combination happening behind the scenes and allows Vega to instantly follow up with another power move.

After sucking for a while, I thought I’d choose Blanka and see if I could just rely on his electric attack to get some cheap victories. That’s the easiest one to do, right? Just keep tapping punch and you’ve got a nice little shell of lightning. Nope! No matter how much or at what rate I tapped punch, there was no electricity. It did randomly happen when I wasn’t entering the correct button combination, though! That’s something! The other fighter walked straight into it and was not hurt in the least. It was more or less character decoration.

That’s another wonderful element of this game: Whether or not you do damage is kind of random. In most versions of Street Fighter 2, throwing the other fighter delivers a nice little chunk of pain. Here, sometimes you chip a little off the life bar, but sometimes the character just bounces off the ground and stands back up without any change in their health. Even when a character is wide open and not blocking, a move that clearly hits the character might do absolutely zero damage.

After suffering loss after loss, I eventually chose Dhalsim because I figured his reach could counter-cheese the AI. And I was delighted to learn I was correct. In fact, I think Dhalsim’s regular punch does more damage than any other move in the game? I’m not joking. His regular punch takes off about one third of the other character’s lifebar. Zangief’s piledriver usually does massive damage, right? Here, the move is just him jumping straight up and down and it cuts off a tiny sliver of health. But that Dhalsim punch? Devastating. When I was lucky enough to connect it with an opponent – and the computer admitting it worked – I could win a match in seconds. Although, to be fair, the match timer also runs extremely slow so it might’ve been hours.

I can’t emphasize how bad this game plays. The Game Boy version at least delivered a good-college-try interpretation of the game. The Tiger Electronics versions at least had a consistent form of gameplay that understood pressing a button meant you wanted it to do what the button was designed for. Street Fighter 2 for the ZX Spectrum feels like it was made as a joke or as a last-place demake for an indie game competition. But this was sold in stores. I’m assuming real human beings bought it. Probably because, in my brief research, it appears that almost none of the ads for this version included screenshots. And before the internet, you just had to take a company’s word for it when they said something was “fun” or “enjoyable” or even “playable.”

Maybe I’m wrong. Maybe Street Fighter 2 for the ZX Spectrum is a wise deconstruction of the fighting genre, revealing the weakness in those who’d look to fictional martial artists for strength. Or maybe this was a port made for a narrow audience that loved having an old computer and hated having fun. Either way, the damage this game has done to my brain means this will possibly be the last thing I ever write. Goodbye, world. Goodbye, mother.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Victor Malevankin who was the champion of the Dhalsim punch meta back in ’92.

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Nerding Day: Colorstrology

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Nerding Day: The Heartbreak of Krull

When I was a child, I thought Krull was the name of the magical throwing star the main character uses in the 1983 movie Krull. Then I grew up, and realized Krull was the name of the main character himself. Then I grew old, and realized Krull was the name of the planet. This column is about the 1983 sci-fi/fantasy adventure movie, Krull. Krull is the story of Krull, and everything is Krull.

Krull was a series of grand mistakes stacked together into something greater, like piling up loose hand grenades to find you’ve inadvertently created Donatello’s David. It was directed by Peter Yates, who had a resume full of gritty crime movies about car chases and heists, like Bullitt. The perfect guy to direct a high fantasy adventure with no crime, heists, or chases. But in 1983 sci-fi/fantasy was hot, and the budget was a staggering 30 million dollars. Peter Yates thought Krull was his ticket into blockbuster American genre movies.

Krull had other ideas.

Producer Ron Silverman wanted to make a Dungeons & Dragons movie, but there was a problem with the licensing, in that he didn’t want to pay for it. At all. So he hired Stanford Sherman, the guy who wrote Ice Pirates, to pen an original script that only resembled a D&D campaign. The studio didn’t like the final result, because it was a D&D campaign by the guy who wrote Ice Pirates. Instead they hired serious playwright Steven Tesich, who turned in an artful, dialogue-intensive character script.

They went back to the Ice Pirates guy.

But not before building several wildly expensive sets based on the Tesich scenes they just scrapped, so Sherman had to rewrite his own script again based on sets from scenes nobody liked. At no point during the making of Krull did any one single person understand what Krull was supposed to be, including me, who still calls everything and everyone in it “Krull.”

It’s a bunch of hilarious fuckups crashing together to make a charming movie, but there is one perfect scene in Krull. I want to talk about it, but it requires some grounding to understand. So let me give you the gist of Krull: The planet Krull has been invaded by The Beast, who sure looks like a Krull to me. He and his army of Slayers – Krulls, the lot of them – ransack an unnamed kingdom that I’m going to call Krull.

The prince of a rival kingdom, Colwyn Krull, is set to marry Lyssa Krull to secure an alliance of the Krulls. It’s the only hope they have of standing against the Krull Beast’s army of Krulls. Both Colwyn and Lyssa’s fathers are against it, but it’s too late: They’ve already been fucking for years and the whole Beast from beyond the stars thing was just a happy coincidence.

The marriage ceremony is the cornerstone of this movie, so pay attention: Colwyn, as the groom, must put a torch out in a bowl of water, which is called “giving fire to water.” They tell Lyssa her job as the bride is to “take fire from the water,” and then they all turn to look at her because they’re a bunch of assholes. It’s a strange prank. Perhaps this is meant to shame women into compliance early in the marriage. But Lyssa simply reaches into the bowl of water and produces a fireball in her hand.

It’s the only magic any of them will do, and nobody blinks at it. “Yep, this is how all marriages go here in Krull, which is either the town, country, or planet we’re on,” the movie seems to say. Lyssa does nothing with this fireball, even as Slayers attack the ceremony. Here’s what the Slayers look like:

They’re terrifying, Guyver-armored bugbots. Those things they’re holding are Star Wars style laser blasters. Here’s what the good guys look like:

Those things they’re holding are the lasers they’re getting blasted by.

I tried to find a scene where the citizens of Krull weren’t getting laser-blasted to oblivion, but there isn’t one. I adore how Krull brings sci-fi tropes into a world of fantasy and the two sides aren’t depicted as equal but different. Science wins, dipshit. One side shoots laser blasts, and the other eats laser blasts. But like everything in this movie, it was not on purpose. The fight choreography originally called for sprawling swashbuckling scenes between the Krullers and the Slayers, and then the Slayers showed up in eighty pounds of foam rubber with no eye-holes. So now, instead of backflipping, they laser blast. And instead of parrying a backflip strike, the good guys die to laser blasts.

The Slayers abduct Lyssa and kill everyone but Colwyn, who is rescued by a mysterious stranger named Ynyr. Ynyr tells him about the Glaive – a mystical throwing star, and this universe’s version of Excalibur. I have always called it a Krull, and it’s too late to change now. Maybe that’s because a glaive is already an actual weapon, and it’s not that one. It’s a blade on a stick, not a giant shuriken. But either nobody knew, or cared enough to look up whatever “fantasy bullshit” a glaive is, and that’s the origin of the raddest weapon in sci-fi/fantasy.

Colwyn finds the Glaive hidden in an ancient volcano, but to avoid confusion I’ll be calling it a Krull from now until I die. Colwyn’s first test is to reach into a pool of molten placenta to retrieve the Krull.

Colwyn pulls out a weird black rock, and he is not impressed. Then he knocks some of the rock loose, and finds out it’s a sweet throwing star.

He’s into it. Then he turns his hand just so, and realizes it’s a switchblade throwing star-

He’s completely in love, and so am I. I used to build popsicle stick Krulls and whip them at my friends, screaming “KRULL” as they exploded. I might again.

Colwyn’s so fucking excited about his Krull. It’s adorable. Ken Marshall, the actor who plays Colwyn, keeps the role pretty straight. He’s a cocky Errol Flynn-type and has one shit-eating expression throughout the movie. He does try an emotional crying scene at one point, and it is not convincing. But he nails Colwyn’s child-like reaction to finding a switchblade throwing star – he comes bounding down the mountain and leaps out of the rocks behind Ynyr. He doesn’t say a word, just takes an excited breath, runs up to him, then cocks his arm back to Krull the shit out of the place. It is the universal body language of a child about to say “check this shit out” before losing his favorite toy forever.

Ynyr just grabs his arm and tells him to knock it off. It’s not the right time. Daddy’s hungover and he does not feel like going to fetch a Krull out of a tree for a crying Colwyn.

Now that Krull has the Krull, he can save the planet Krull by finding and defeating the Krull Beast in his Krull Fortress. Along the way, they recruit a ragtag band of charming misfits, every single one named Krull as far as I’m concerned.

There’s Ergo, a shape-shifting wizard and comic relief whose spells always go awry. Think Orko, and then don’t think a second thing. It’s just Orko.

There’s a group of bandits led by the roguish Torquil-

With a few famous faces appearing in early roles. Liam Neeson’s here-

And Robbie Coltrane, who played Hagrid in the Harry Potter movies and also retroactively in every other movie you see him in.

There’s the cyclops, Rell, who gave up one eye to the Krull Beast in exchange for the power to see the future. But the Krull Beast double-crossed him, and the only future he can see is the day he dies. Rell has a sick trident that one-shots everything in Krull, and he’d be the main character if he didn’t look like this.

In true Krull tradition, they got so carried away covering actor Bernard Bresslaw’s face in cyclops makeup they forgot to make eyeholes. He had one tiny opening off to the side as an afterthought. He couldn’t see shit. Then they put him in lifts to make him appear bigger. Most of act two takes place in a swamp, and Bernard Bresslaw spent most of act two falling into that swamp.

The Krull Party also picks up The Blind Emerald Seer, the only one who can foretell where the Krull Beast’s Krull Fortress will appear. I hate him. His very existence traumatized me as a child. He was my least favorite monster in Krull, even when he’s just a normal guy with no special effects makeup. He looks like a sick cocker spaniel who bleeds when you pet it.

The Seer keeps a young and unexplained boy.

It’s probably supposed to be a wholesome apprentice role, and it might actually scan like that if the Seer didn’t look like a mummy filled with wasps. Seriously, this guy fucked me up so bad as a kid. I still have trauma response just looking at his face, and that’s before he was replaced by a black-eyed changeling.

Who died by melting into a giant plague boil.

Just his dry, empty skin burrowing away into the earth to find you, to find and taste your feet every time you take your sandals off at the beach.

All the wizards are fucked in this movie. The unexplained boy is sad about his worm-father dissolving, so Ergo the shape-shifter does something strange to comfort him. Here’s the catch: Earlier in the movie, Ergo turned into a goose and was shown talking with his own voice, with his own mind. He doesn’t fully transform into these animals, there’s still a middle-aged man’s brain in there. So yes, this next bit could have been cute-

If you didn’t know that puppy is still Ergo. That’s a middle-aged British man pawing at a distraught young boy. That is Ergo thinking “I’m going to crawl into this boy’s lap.” That is Ergo thinking “I shall now lick the young child’s face.” There’s no way the makers of Krull intended this, they just didn’t think about any of the worldbuilding – which is a very Krull thing to do.

Now that the team’s assembled, many grand adventures are had – Ynyr hooks up with his ex, a giant milk spider; another black-eyed changeling tries to bang Colwyn while Lyssa and the Krull Beast watch on spectral pervert vision; the party steals a bunch of fire horses and just tear ass across the country like a 20 year-old Air Force cadet destined to die in a souped-up Mazda. If it feels like I’m hand-waving the best parts, that’s because so did the director. Peter Yates hated directing Krull so much he took an unplanned three-week trip to the Caribbean in the middle of filming. That’s an insane thing to do, abruptly stopping production on a major motion picture to take a vacation. Amongst several others, Krull was booking the 007 Stage at Pinewood Studios, one of the largest and most expensive in the world. Yates’ meltdown alone probably accounts for a third of Krull’s $30 million dollar budget.

The Krull Party arrives at the Krull Fortress, and beloved characters like Krull, Krull, and Cyclops Krull make the ultimate sacrifice for the grand finale. One of them was nearly actor Ken Marshall. There’s a scene in the movie where it looks like a death trap opens beneath his feet, nearly crushing him. Using movie magic, the makers of Krull accomplished this by building the exact death trap and throwing Ken Marshall into it.

That floor isn’t foam rubber, there’s no little safety switch to detect resistance and pull back. It’s a massive hydraulic press built to crush men, and everyone in the scene simply practiced not getting crushed by it. Ken Marshall did his own stunts, but sometimes he let the stuntmen practice them. You might recognize that as complete madness, and you would have been fired from the set of Krull for being a buzzkill. It was the stuntmen who practiced timing the deathtrap, until Ken Marshall came in and sent them away for the real deal. He took a little longer saying his lines than they did in practice, then jumped right into the jaws.

The timing was off by five seconds, exactly how long it takes a hydraulic press to split a man in half. Only one crew member noticed this and slowed the machine down in time.

Meaning this expression was real.

It’s now time for Colwyn to face the Beast, who takes the form of an R-Type boss, complete with orbs. Colwyn unleashes the Krull for the very first time. You’re expecting a monumental fight scene in the face of great adversity. Nope. No. Nuh uh. It’s a one-shot. Fish types are weak to Krulling.

Fuck yeah, Krull! It’s such a rad fantasy weapon. Sure, it doesn’t get a lot of screen time, but it absolutely wrecks shop when it does.

We’ve arrived at the scene I wanted to talk about, but just a quick recap: Krull was directed by the wrong man from a script written twice by the same guy, around setpieces his fired replacement invented, on way too big a budget, whose fight scenes all had to be scrapped because nobody factored foam rubber underwear into a backflip. This movie broke its director’s mind and nearly ate its lead actor. I love it dearly, I would not say it’s competent art.

Except for one scene. The scene after Colwyn finally Krulls the shit out of the Krull Beast, then opens his hand for the Krull to come back.

In any other movie, this scene takes a few seconds. Luke realizes the lightsaber is less important than the lives of his friends or whatever. It’s accomplished with a little frown and a quick cutaway.

In Krull, this scene takes about five minutes. It’s easily the most high-effort sequence in the film. Peter Yates slow-plays the whole thing, ramping up dramatic tension before cutting away just to build it up again. Ken Marshall acts the holy shit out of this scene in a way he simply does not bother to anywhere else in the movie. Remember he had a moment at the start where he cried over his dead entire kingdom. That involved making a constipated face and whimpering for four seconds. That’s because Ken Marshall was saving it so he could leave his heart on the floor here: For the scene where an excited child loses his sick-ass toy after playing with it for the very first time.

If you’ve ever had a remote control car go down a sewer drain on Christmas morning, you know this pain.

Look at the despair and madness on his face. He’s sweating, he’s crying, he’s smiling and breaking all at once. He just wants his Krull! And the awful thing is… the Krull wants him back. It’s trying, you guys. The Krull is trying so hard.

But it can’t break free of the Beast’s flesh.

Over and over again, we cut from the Krull ripping itself apart trying to get back to its master, to Ken Marshall channeling child-death trauma to pour his very soul into this, the throwing star retrieval scene.

But it’s no good. With the Krull Beast dead, the Krull Fortress is collapsing, and Colwyn Krull’s precious Krull is lost forever. He must flee with Lyssa Krull, his true love, before they’re both crushed.

Lyssa gives Colwyn a meaningful look, no words need to be shared.

And then he goes back in for the Krull.

We cut back to Lyssa just for this expression.

He ditches her to get his throwing star back! He’s the most relatable hero in movie history. Colwyn heads into the Beast’s lair to reach for his Krull, but the Beast awakens again, forcing him and Lyssa to flee. Luckily, Lyssa realizes the power of badass remote-control switchblade throwing stars was inside them all along. A beautiful sentiment. She opens her hand, and reveals… the marriage fireball.

Oh, right! She was always a pyromancer, from the very start of the film. We just fucking forgot about that, because this is Krull, baby. It’s less a script and more of a vibe.

The Krull Beast tries its orb shot again, but that’s nothing before the power of love.

The Krull Fortress collapses, the Krull Beast dies, the Krull is lost forever, but Krull has been saved by its champions, the newlyweds Colwyn and Lyssa Krull. And sure, maybe sometimes Colwyn dreams of Krull, the one he lost. The switchblade shuriken-shaped hole he will always feel in his heart. But he has something better now.

It’s the power of love.

Which is a flamethrower.

Love is a flamethrower.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Autumn Armstrong-Berg who is going to flip the fuck out if they get hit with one more popsicle stick Krull.

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NERDING DAY

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