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NERDING DAY

Nerding Day: Street Fighter 2 for the ZX Spectrum 🌭

Pitching this idea was a mistake. I’d recently seen some talk online about Street Fighter 2 for the ZX Spectrum and I thought, “Wow! I never heard of that! It must be crazy! What a treat!” So, I wrote to the fine owners of this very website and asked if they’d be interested in me putting some words to screen. I mean, it’s a win-win situation, right? I earn a little extra walking around money and I get to play Street Fighter 2 and pretend it’s work. This was going to make my weekend, I just knew it. Because, after all, how bad could Street Fighter 2 for the ZX Spectrum really be?

Terrible. It turns out it can be so terrible. I wasted a weekend on this thing, and I swear to God, it made me want to die more than any humiliation I’ve been through. In middle school, two girls once pantsed me and laughed at my underwear. That memory is now easier to handle because I’ve experienced something far more painful: The Europe-only port of a classic arcade game for a British computer that had long been obsolete by the time this game came out. Street Fighter 2 for the ZX Spectrum might be the worst game I’ve ever played, and I’ve played a lot of bad games. I own a lot of bad games. They’re nothing compared to this.

Hell, emulating this nightmare was hard on its own. Because this port came out later in the ZX Spectrum’s lifespan, it uses some fancy technical tricks to still look awful (more on that in a second). Thus, it took a lot of experimenting with different emulators and settings to get the game to load at all. It came on a cassette tape, after all. I’m sure a British person twelve years older than me would’ve been able to get all the settings right away. Then, once the game did load, it took more experimenting to get it to stop freezing on the character select screen. But here’s the fun part: Everything runs so fucking slow no matter what that sometimes I wasn’t sure if the game was frozen or just taking a very long time to work. Sometimes it was! This is the most effort I’ve ever put into punishing myself.

Once you get the game to start and then run without crashing, oh baby, you’re in for an entire haunted amusement park of fun. First of all, the graphics are what I’d call fascinating. The ZX Spectrum port of Street Fighter 2 makes the Game Boy version look like fine art. Each stage in the game only uses a couple colors – all of which are also applied to the fighters themselves. And because some stages feature characters in the background doing nothing, it’s often hard to tell the difference between fighters and the rest of the level. Imagine if you were doing a coloring book and you only chose bright red and bright blue for everything. It’s like it was planned as a cruel prank by someone who hates colorblind people. My vision is now worse after playing this game. I need new glasses.

As a side note, I’ll say that – inexplicably – the best part of the game is the “Vs.” screen. Because the game can’t handle putting them side-by-side, we get full screen pixel art replicas of their character portrait. I’ll be honest… these go pretty hard and look awesome. If this was the entire game, I’d be a much happier man. Honestly, one of the few things that kept me going was enjoying this completely useless, non-playable part of the experience.

But terrible loading times and terrible graphics aside, the game itself is surprisingly good. No, I’m just kidding, it plays like shit. If there is a Hell, this would be the game available at a kiosk in the waiting room. Let’s start with what you already know: You choose a fighter. That fighter faces another fighter. You can move forward, back, jump, and block. Theoretically you can also duck, although I found that hard to do because the game responds to key presses with a relatively casual attitude. It’s like an intern who won’t get coffee because their dad is the CEO for a major company. Why are you even here if you’re not going to work? Sometimes when you press a button, it’ll do it. Sometimes not! That’s part of the fun: Will the game actually respond to button presses? The Brits sure do love their mysteries!

As for the actual fighting… good luck! The computer opponent knows all the moves and will just spam them again and again and again. You, however, are slightly more limited in your abilities, because this game was designed to destroy your self-esteem and willingness to try new things. Depending on which iteration of the computer you have, there’s either one attack button or two. At least, that’s what I can gather from menus or the world’s most confusing manual text. The two button configuration provides the advanced ability to kick and punch. The one button configuration still allows those moves, but you need to hold back or forward to change up what you’re doing. If that sounds confusing, it’s only because it really, really is!

As I said, the computer cheeses every single special move. When I finally got to Vega – and yes, I did actually put real time into this – he simply did the wall climb and jump again and again and again and again until I died. And, because of technical limitations, when he does said wall climb, your character may or may not be able to move. I’m not kidding. I don’t know why. I don’t know the reason. But sometimes I was only able to stand there and block and other times the game let me move in another direction. Fortunately, the game doesn’t even pretend there’s a button combination happening behind the scenes and allows Vega to instantly follow up with another power move.

After sucking for a while, I thought I’d choose Blanka and see if I could just rely on his electric attack to get some cheap victories. That’s the easiest one to do, right? Just keep tapping punch and you’ve got a nice little shell of lightning. Nope! No matter how much or at what rate I tapped punch, there was no electricity. It did randomly happen when I wasn’t entering the correct button combination, though! That’s something! The other fighter walked straight into it and was not hurt in the least. It was more or less character decoration.

That’s another wonderful element of this game: Whether or not you do damage is kind of random. In most versions of Street Fighter 2, throwing the other fighter delivers a nice little chunk of pain. Here, sometimes you chip a little off the life bar, but sometimes the character just bounces off the ground and stands back up without any change in their health. Even when a character is wide open and not blocking, a move that clearly hits the character might do absolutely zero damage.

After suffering loss after loss, I eventually chose Dhalsim because I figured his reach could counter-cheese the AI. And I was delighted to learn I was correct. In fact, I think Dhalsim’s regular punch does more damage than any other move in the game? I’m not joking. His regular punch takes off about one third of the other character’s lifebar. Zangief’s piledriver usually does massive damage, right? Here, the move is just him jumping straight up and down and it cuts off a tiny sliver of health. But that Dhalsim punch? Devastating. When I was lucky enough to connect it with an opponent – and the computer admitting it worked – I could win a match in seconds. Although, to be fair, the match timer also runs extremely slow so it might’ve been hours.

I can’t emphasize how bad this game plays. The Game Boy version at least delivered a good-college-try interpretation of the game. The Tiger Electronics versions at least had a consistent form of gameplay that understood pressing a button meant you wanted it to do what the button was designed for. Street Fighter 2 for the ZX Spectrum feels like it was made as a joke or as a last-place demake for an indie game competition. But this was sold in stores. I’m assuming real human beings bought it. Probably because, in my brief research, it appears that almost none of the ads for this version included screenshots. And before the internet, you just had to take a company’s word for it when they said something was “fun” or “enjoyable” or even “playable.”

Maybe I’m wrong. Maybe Street Fighter 2 for the ZX Spectrum is a wise deconstruction of the fighting genre, revealing the weakness in those who’d look to fictional martial artists for strength. Or maybe this was a port made for a narrow audience that loved having an old computer and hated having fun. Either way, the damage this game has done to my brain means this will possibly be the last thing I ever write. Goodbye, world. Goodbye, mother.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Victor Malevankin who was the champion of the Dhalsim punch meta back in ’92.

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NERDING DAY

Nerding Day: Ace Ventura: Pet Detective (The Animated Series)

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NERDING DAY

Nerding Day: King’s Quest 5

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NERDING DAY

Nerding Day: Mega Man for DOS 🌭

I actually asked my parents for this garbage. I begged for this shit. And I got it: The worst Mega Man ever made.

As a kid, I considered myself one of the biggest Mega Man fans of all time. This was convenient for me, since I was a child during the time in which this couldn’t be verified by any means whatsoever. There were no YouTube videos of toddlers beating the entire series on Donkey Konga drums while wearing a blindfold and getting spun in a chair. It was a different time then. You used to be excited when you found out someone else liked the same video games as you. It’s not like today in which discovering a shared interest blossoms into a deep horror as the other person angrily tells you that the main character’s body is too woke now or some stupid thing that people online get mad about when they don’t have actual problems.

Anyway, I loved Mega Man with all my heart. Some of this might have been the fantastic music, amazing platforming, and incredible enemy designs. As I’ve said before, some of this might have also been that I was a little fat kid and Mega Man was a little fat guy, just bouncing along on his fat little metal legs. A lot of people talk about the importance of representation in the media, but you rarely hear about the way Mega Man inspired a generation of amorphous-looking man-children. Without his influence, who knows what I might have gone on to do? Had sex with someone who didn’t avoid eye contact? Maybe!

But Mega Man was my boy, so any time I saw some sort of new Mega Man game, I had to have it. I’d do anything I could to make sure that the game was on my parents’ radar. After that, it usually meant waiting for months until a holiday or my birthday or until my dad got so mad that he did something terrible that resulted in him buying us a toy out of guilt. That’s how we got the SimCity 2000 Urban Renewal Kit! Man, expansions used to be cool. Man, no they didn’t.

When I saw Mega Man for DOS in the store, I couldn’t stop asking for it. We’d just gotten our first computer a few months earlier and a handful of cheap shareware games to go with it. Bad card games. Worse Tetris knockoffs. A level of Wolfenstein 3D, which wasn’t bad at all, but also I didn’t respect how much I’d need to train to fight Nazis in the future. The computer was more or less a business purchase for my dad and the games were a way to show it off a little or prove that he hadn’t just bought it for himself. I do think he also bought a strip poker game on a floppy disk because I found one years later and my mom isn’t the type.

The box for Mega Man on DOS is odd in that it uses the same box art as Mega Man for Game Boy, which itself seems to have taken elements from the box art of Mega Man 3. And even though it’s simply billed as “Mega Man,” it’s not a remake of the first game in any way. In fact, it’s an entirely new game with three new robot bosses. Oh, I don’t mean three new robot bosses in addition to your favorites. I mean that there are three robot bosses period. And these aren’t Dr. Wily’s best work. These are the D-Team robots, some Roombas with legs attached.

But I’m getting ahead of myself. I have to talk about the exciting first level!

You know how in Mega Man X – a real Mega Man game – you’re dropped right into that crazy futuristic highway in the middle of a robot war? It’s cool, right? There’s pounding music. Wave after wave of creative, fascinating mechanical enemies. The level shifts and changes. Forget exposition, this game teaches you what’s going on by showing it! And when you die at the hardest part of the level, you’re actually shocked to discover this is the start of the real story! Wow!

Mega Man for DOS is similar to this in that you’re dropped right into the action. Except instead of it being a cyberpunk cityscape under robotic devastation, you’re on a brick walkway with little rope guardrails. When you start, you’re at a guard booth with a gate that they raise for you and you just walk by. Because, I think the guard already knows you? Mega Man doesn’t wave a pass or anything, but they let him right in. So he must’ve been called about coming over to help. As you walk down the straight path – and I literally mean there’s nothing but flat ground and one building you walk straight through on said flat ground – robot dogs attack you. If you kill the robot dog, another will come and attack you. If you ignore it, it’ll chase you and attack you. You can’t outrun or defeat them until they stop. No matter what you do, the robot dog will hit you for significant damage. The only way to get past this is to just keep running and jumping until you read a Dr. Wily-esque gate that leads to the robot boss selection screen.

Now, if this doesn’t sound fun, I completely understand. That’s fair. However, what you need to understand is that this is really made even less fun by the fact that there’s no music whatsoever. No music. Zero songs. Not in this opening level. Not in any of the levels. This Mega Man game is dead silent outside of the jumping and shooting and dying sounds. Mega Man’s music might be one of the most universally beloved things about it, so having zero music at all is certainly a choice. I guess we’re in the year 20XX and we’re fighting to defend the town from Footloose.

This lack of music is fascinating to me. I used to hold a Talkboy up to the screen to record songs from the games. If I tried that now with Mega Man for DOS, I’d likely get silence or some slight static where you could almost detect a ghost begging to be heard and have their murder solved. There’s just nothing there. I tried putting on some Mega Man music from Spotify while playing, and it’s one of the few things that made this game more fun other than turning it off.

But then we get to the robot bosses screen. Just so you know: Still no music. You’re not getting any of that here ever. Your choices are Dyna Man, Sonic Man, and Volt Man. All of which are designed to look nothing like a Mega Man robot boss. They could’ve gone a bit cheap and did some knockoffs by adjusting a pixel here or there. Nope! Pure free hand digital drawing. Dyna Man looks like a mad scientist who did too many sit ups and he’s one of the highlights.

Even as I type this, the difference between boss’ levels are melting together in my mind. One is a sewer landscape that’s just a series of walkways and pits. One is an electric power plant landscape that’s just a series of walkways and pits. Another is a warehouse that’s just a series of walkways and pits. I know “walkways and pits” could describe a lot of platformers, but I genuinely mean that your first level in Super Mario Maker probably had more nuance than anything here. If you gave me a sheet of graph paper and told me I had 15 minutes to design three Mega Man levels, this is probably the level of quality I’d produce. They dedicated the same amount of effort to the enemies. For example, the manual tells you to watch out for: BIRD (not pictured).

The old Mega Man games were the pinnacle of platforming precision. Carefully placed jumps. Deaths were common, but rarely unfair. Great. Forget that. Mega Man can neither jump that high nor shoot that low. Which is great, because every single obstacle is slightly too high to reach and every enemy will fly just below your shot range. Killing anything – even itty bitty shitty insect robots – feels more like a game of chance than anything else. I’m serious when I say that this game can only be completed by bum rushing through levels, hoping that you don’t lose all your lives before reaching an equally awful boss fight. Besides choosing between EGA and VGA graphics, there is no point in which this game becomes fun.

Oh, and there are those fucking annoying little blocks that appear and disappear. I’m glad of the things they could get right about Mega Man, it was the worst part of any level. There may be no music, the level design may be terrible, but at least we can try to time jumping between disappearing ledges. Phew! Thank you, Dr. Light, for keeping us going until we had the chance to fall into a river of flames again and again and again and again. In fact, I’d say the greatest challenge in this game is just getting to the robot bosses themselves. God knows you probably won’t defeat them unless you actually try and – if the developers didn’t with this game, why should you?

And I do mean that they didn’t “try.” After doing some research (i.e., Googling), I discovered that this game steals some of its graphics from Duke Nukem. Not the 3D one with the boobs and stuff. The 2D one that came in CD-ROM value packs.

You don’t remember those games because they’re not really worth remembering. They’re not terrible by the standards of the day, which means they’re nightmarish by the standards of now. For a while, Duke Nukem was the best the PC had to offer on sidescrollers, which is probably why developers mostly focused on obtuse, un-fun role playing games instead.

To be fair, I can kind of see why the developer, Stephen Rozner, stole some assets. Also, yes, Stephen Rozner is just one guy. This was a game made by a single person. That tracks. And I don’t want to shit on someone who made a bad game 35 years ago. Because, look, far be it from me to criticize someone else’s work. I’ve definitely put my name on projects that were great and I’ve definitely put my name on projects that paid me money. It’s also a bit of a relief: Knowing this wasn’t made by a well-funded team feels like less of a waste. And, if I’m being upfront, I’d feel pretty proud of myself if I made this in 1990, especially considering I was six. And at six years old, I’d probably feel less morally against stealing art.

The good news is you can play Mega Man for DOS right now! For free! The bad news is that, by playing the game, you’re using up some of the few, brief minutes you’ve got left on this planet. There is no music. Almost no enemies. Stolen artwork. Bosses that don’t make sense. And gameplay in which Mega Man can neither reach high or low enough to accomplish things. Mega Man may be a robot, but this is the first game to show us what would have happened if Dr. Light had a box of bricks fall on his head while designing a new creation. If I have anything positive to say, it’s that now – and when I was a kid – Mega Man for DOS made me respect how hard it must’ve been to create a fun game in the series. I can’t wait to play it again in another 35 years when I’m in my 70s.

This article was brought to you by our fine sponsor and Hot Dog Supreme: Josh S, who was responsible for the music, but nobody told him.

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NERDING DAY

Nerding Day: Will Vinton’s A Claymation Christmas Celebration 🌭

What does Christmas mean to you? It’s a question that’s plagued the opening of articles about Christmas for years. Some say Christmas is about family. Others might say giving. And, of course, there’s a handful of people who believe the holiday is about the birth of Christ. But what if I told you that there was a Christmas special that covered all of that. But instead of doing it in a calm, noble way like A Charlie Brown Christmas, what if it was made by a team that seems to be suffering from a waking cocaine nightmare?

No way you say? Nay, I say today! Because Will Vinton’s A Claymation Celebration is exactly what would happen if you took every Christmas memory, dream, and idea anybody has ever had and then put the whole thing into a blender and poured out the sloppy mess all over the counter. It’s existed since 1987, but there’s a reason it doesn’t pop up much next to older fare like The Grinch or Frosty: It’s weird and vaguely disturbing.

And also because their big headlining attraction – the piece of the puzzle that definitely cost the most money – was the California Raisins, a phenomenon that none of us know how to feel about. Was it racist? Are we racist for wondering if it’s racist? I mean, they make them sing a Temptations-style cover of Rudolph, so – I mean – I just – I don’t know. Far be it from me to say anything! I think there might be a reason we don’t really go to the California Raisins well as much as we used to.

The special aired almost 40 years ago, but it holds up just as well now as it did back then. That is to say, it was weird then and it is still weird now. But good news: You can watch the whole thing on the Internet Archive. Brace yourself.

The most important thing you need to know is that this Christmas special celebrating the birth of Christ is set in London with two American-accented dinosaurs named Herb (a triceratops) and Rex (a – and you won’t believe this – T. Rex). They have a vibe best described as “co-workers who dated, broke up, but are still trying to stay professional.” They bicker and argue throughout the special about each others’ appearances and minor personal flaws while introducing songs. Rex is stuffy and mean, Herb is fat and stupid. They’ve got no jokes beyond that! These are your hosts, ladies and gentlemen!

Oh, and as part of Herb and Rex’s whole deal is that they’re dealing with a series of animals and people who misunderstand the song “Here We Come A-wassailing” and sing it incorrectly. So, for example, a group of birds sing, “Here we come a-waddling” and then they waddle down the street. Another group sings, “Here we come a-waffling” and passes out free breakfast foods. Herb, as you’d expect, loves this. But Rex? He does not approve! This is one of the throughlines of the entire special and it makes next to no sense. Especially when they finally explain the meaning of “wassailing” and it’s kind of what everyone else was already saying.

Not important. I want to break down the segments, piece by piece.

“We Three Kings”

I’m going to be really honest: This is the best part of the entire special. If you stopped watching the special after this song, you’d think, “Weird, but great.” This should be the only performance of “We Three Kings” ever recorded. Every other version of “We Three Kings” can suck itself off while looking into the mirror.

Ignoring the last sentence, you probably know the Bible story of little baby Jesus getting visited by Three Wise Men who, in honor of his birth to save our souls, gave him three gift cards to Target or something. Anyway, it’s a story that is a little historically tricky but kind of fun if you want your nativity display to have more than two broke parents and a bunch of zoo animals.

This rendition, however, adds a twist. You see, while the kings themselves bravely sing about their wonder and hope for the messiah, the chorus is sung by the camels. The camels! That’s who sings. So right in the middle of this song about Jesus being born, we get camels – oh, and they’re wearing sneakers – doo-wopping half of the lyrics.

Like almost everything in this special, it makes no sense. And the human singing part is inexplicably ominous. But at least it’s cool? I will say that this part of the special kicks off an issue that will come up a few times in the rest of the special: Casual bigotry. Not, like, total racism. Nobody’s getting excluded from a country club. But, yeeahhhhh, there’s some stereotypes and designs of characters that don’t always hold up.

Still! Camels singing doo-wop? Great work. It also ends with the light of God shining into a village, so if that was one of your concerns, don’t worry: It’s all good!

“Carol of the Bells”

And we’re back to Herb and Rex! They hate each other! It’s fun. Herb keeps ringing a bell in Rex’s ear as they explain that Christmas often involves aforementioned bells, a fact most of us wouldn’t have known otherwise. They thus introduce the “Carol of the Bells.”

Now, this one’s a little different. The music is as Carol of the Bells as you can get. Imagine Carol. Imagine Bells. You’ve got this segment. This one’s not about the music. It’s about the conflict the bells are having. You see, in the horrifying world of this segment, each bell is a sentient being conducted by Quasimodo. If you remember, Quasimodo is a disfigured man who dies lonely and heartbroken in a Victor Hugo book.

Anyhoo, rather than being part of a musical instrument, these bells are in a sort of choir where they have to hit themselves in the head with a hammer to make a sound. Really. Unfortunately, one of the bells is a complete idiot – which I guess you can tell from his poor dental hygiene? – so he misses his notes and loses his hammer and generally annoys everyone.

That’s the bit. It’s an idiot bell messing with other bells that just want to hit themselves with a mallet to make the most depressing instrumental Christmas song ever written.

My question remains: How do Quasimodo and the idiot bell’s bowtie exist in the same time period? It doesn’t make any sense. Stick around after the bit for Rex and Herb’s whining, because they are about to lay out an all-time champion pun.

“O, Christmas Tree”

Back from the commercial, Herb and Rex spend precious airtime explaining the Christmas tree, another concept foreign to most people. As we all know, a Christmas tree is a pine that people decorate with expensive Hallmark video game ornaments to remind themselves of a youth that’s never coming back.

But buckle up, because this isn’t your dad’s “O, Christmas Tree.” Well, it is. But it’s also Christmas Tree Inception. Rather than having some kooky lead claymation character bashing themselves in the head until their concussions make classical music, the whole thing is focused on the tree and the room it’s in.

At first it’s just some loser kids. Boring, right? They’re kids made of clay. Any of us could take them out if we wanted to. It would be so easy. You ever see that commercial for the board game Grape Escape where they just smash that little PlayDoh grape? Imagine doing that to an unfeeling clay child. Nobody would even know it was you.

But then we zoom into the tree, through an ornament meant to look like a door or a window or something. And suddenly, inside the first tree, we’re in another Christmas room with another tree. This time it’s all candy people who look both pleased and terrifying in equal measure. Imagine how small they are inside that first tree! Little, tiny candy people. Another throughline of this special is how everything is joyful with a strange sense of horror and loss behind it.

But then we zoom further into their tree! And we get Santa’s workshop. Here elves seem to be doing all the work themselves – including endlessly riding a bicycle to power these grave factories of avarice. We don’t spend a lot of time here, but one elf does manage to test a toy and then accidentally decapitate himself, so that’s fun.

After that we zoom in again and now we’re in Santa’s house. Because, I guess he lives inside the tree in his workshop? Because, I guess he can switch to any size he wants? Because, that’s how he gets in and out of fireplaces? But, either way, it’s creepy to imagine your boss literally having his home – complete with elderly wife – in the middle of your open floor plan office.

“Angels We Have Heard On High”

Remember how a few songs have incorporated Christ and sweet moments with children? Well, that is over! We’ve now got two figure skating walruses that love nothing more than killing penguins. Full stop.

Yes, that is what this segment is. There’s no singing of the carol. Just music. And that’s fine. This is an interpretation of the song that we all had to repeat endlessly in CCD but with different lyrics because Catholics gotta Catholic! No words, though, so who cares? Angels We Have Heard On High.

Again, you’d assume that because this special has ridden the line between goofy and religious with a dash of fun, they’d do that here. Maybe have a fun angel do a rock and roll version of the song! But still sweet and nice because you don’t want to make God angry. He’s still out there waiting to strike. The holidays are when the veil between reality and the beyond becomes frayed, allowing God to enter our world and wreak havoc among the believers and nonbelievers alike. Fun fact: The only other time God can enter our world is if he wins ten martial arts championships in a row.

So. Back to the walruses. I don’t know what to tell you. It’s just a running fat joke with the walruses skating into the penguins who, I should add, are not having fun. The walruses love each other, too, I think, but can only express it through ice skating tricks. It still just feels oddly depressing, though. It’s all at sunset, almost as if this is the highlight of these sad people’s lives. Maybe writing this is the highlight of mine.

And it’s a little funny at first, I admit. But here’s another problem, and you’re already way ahead of me on this one. Walruses and penguins are native to literally polar opposite ends of the globe! Walruses can’t ice skate, and they don’t even live near penguins either!

You would think that this would be the biggest crowd pleaser, but even as a child, I thought this was by far the most boring segment of the special.

“Joy to the World”

Wait, I spoke too soon.

Joy to the World is the official bathroom break of Will Vinton’s A Claymation Christmas Celebration.

I’m not even saying that because it’s the most religious. I’m not religious but I’ll certainly admit there are ways to do religious stuff so it slaps. There’s a cathedral in Montreal that has a laser light show. It’s cool! But this? It’s just so… There’s nothing. First of all, “Joy to the World” is already one of the worst Christmas songs. I know it’s a fun musical cue for movies when something good or ironically bad happens. I know that with a full choir, it can certainly be a song that people hear. But, come on. It’s the most generic, who-gives-a-crap carol in the missalette. It’s like if you wanted to write a song about Jesus but kept it so repetitive that Jesus sent you to Hell anyway.

Now take that same song and have it done in slow jazz. Right? Not elevator music! This wouldn’t be good as an ambient shopping tune. It’s too distracting. It’s not fun. It’s not comforting. Slow jazz. Almost smooth, but with just enough rough edges to irritate you like the tag on a new shirt. They should play this on a loop in the Navy when trying to prepare sailors who might get captured and tortured in a war.

There’s nothing even fun about the animation of it. Is this clay? Or is it paint? I don’t know. They’re not talking. But I’m not seeing lovable camels taking the chorus of other songs. Nothing. The visual aesthetic is meant to look like those chunky, crappy 1980s-1990s stained glass walls you’d see in newer churches. Why did we make stained glass suck for a while? What was the purpose behind that? Anyway, there’s nothing even remotely interesting in this part of the special. It makes you miss walruses killing penguins despite their vast geographical divide.

“Rudolph the Red-Nosed Reindeer”

Alright! Here we are! The big headlining segment! Woo!

It’s the California Raisins singing “Rudolph the Red-Nosed Reindeer”! I think I already mentioned this is just a Temptations-ish version of the song. It’s a good cover of the song! But also, it’s not something new for the kids of that era. Back then. God, sometimes I think about the fact that, biologically, I’m old enough to be a grandfather. If only I’d made a few more mistakes.

So, in this segment, the California Raisins are stuck because they missed the last bus after their concert. Which, already, they’re famous. They don’t have a tour bus? Or a manager who can hook them up with something? There’s no pay phone? I’m just saying, the California Raisins start this bit in some weirdly dire straits. Even as a child, I was like, “Are they okay?”

Fortunately, they have the idea to sing “Rudolph the Red-Nosed Reindeer” while turning one of their bandmates into the reindeer by shining his nose so hard that it turns bright red. They then build a throne of trash for one of the raisins and tie a rope around themselves to drag the trash throne like a sleigh. It’s an odd image. Like, even the idea of tying a rope to your friends to drag you on a sleigh is weird. But there’s the visual aspect of – you know – like – history hasn’t – that is to say – when you talk about certain topics – the thing is – it’s just a different time now. I don’t know. Is it my right to be uncomfortable? I didn’t make this! I did have California Raisin sheets, but I didn’t know! I was three!

Anyway, they drag their friend into heaven because – being magic – they can fly, so I understand why the entire crew seems in favor of the plan.

Still… Uh… I mean, it’s fun? I don’t know what to say about the California Raisins. I forgot they were in this when I pitched the assignment and now it’s like I’ve got to make a judgement call that I do not have the authority to make. It’s a fun segment, and maybe problematic? I don’t know. Things don’t matter anymore. But at least the California Raisins had a good time after they missed their bus home to… the vineyard?

And that’s the special! We go back to Herb and Rex, who learn the true meaning of “wassailing,” which the show basically paints as being merry and sharing with the community which is technically true but was not always the case historically. Christmas used to be oddly violent, folks! Also, I should add – because why not – it was leprechauns who had the right answer. Then we go to a commercial for no reason and come back and all the characters sing “Here We Come A-Wassailing” together! You know, that top ten all-time Christmas banger.

Will Vinton’s A Claymation Christmas Celebration is disturbing on a level that’s hard to describe. Because it’s very fun! Don’t get me wrong. I’ve loved this since I was a kid. The DVD of this I own is scratched up from decades of use. But it’s always struck me as weirdly dark in some ways. The mood turns from festive to somber on a dime. It’s almost like there’s a dark pall over it. It’s like a Christmas where a divorced dad pretends to be extra jolly and cheerful for the kids but stares into the distance half the time. Let it bring a dark, mournful merriness into your life.

This article was brought to you by our fine sponsor and Hot Dog Supreme: David Shull, the owner of the world’s largest collection of California Raisins memorabilia.

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Best of 2024 – Drucker🌭

Happy holidays! We got you a gift. Don’t worry, you don’t have to get anything for us. We’ve picked the very best Hot Dog articles of 2024 and made them free. We did this because we are generous, because we understand the need for small measures of joy in these insane times, and because this is the only way we advertise. This is what we do instead of paying for auto-playing pop-ups featuring moaning hot dogs. You are our moaning hot dogs. The best way to help is to pick one of the free articles below (not this article – this is just the collection) and share it. If your victim enjoys the madness on display, point them to our patreon for support, or our free archives for a massive collection of hundreds of free articles updating weekly. That’s the gift you give to us. (It’s always a lie when somebody says you don’t have to get them anything. You should know that by now.)

The Complete Austin Powers for Gameboy Strategy Guide

Mike Drucker is our newest resident Hot Dog, specializing in 30 year old shitty mobile games. Navigate menus, baby!

Tiger Electronics’ Mega Man 2

This is impossible to explain to anyone under 35, but a long time ago we had alternatives to real video games that were basically elaborate clocks. Here, just read this. It won’t make more sense, but you’ll have a good time.

Nintendo Comics System

Another early video game alternative was to not play a game at all, and instead read a comic book about it. None of this was fun, exactly, but it kept us quiet for part of a car ride and that’s all anyone wanted.

Super Mario Scented Water

Yet another alternative to playing a video game? Smelling a video game! Dab your neck with Mario water and become irresistible to fungus and turtles.

The Top Ten Fighting Games Where Jesus Fights Santa Claus

Just a classic old-web style listicle with no twists. No twists!