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LEARNING DAY

Learning Day: Final Fantasy IX Official Strategy Guide 🌭

When they first started, video game strategy guides were just paperback books telling you how to try your best in over 9 smash arcade hits. They evolved into exhaustive spreadsheets and maps spread across 200 mostly unnecessary pages, and for exactly four days and eleven hours in the early 2000s, they were more convenient than looking the game up for free on literally any video game website. It was during this window of time the worst video game strategy guide ever was written, and it failed in ways that will never again be possible. “Let’s Take Our Game Further™” with BradyGames’ Final Fantasy IX Official Strategy Guide by Dan Birlew!

The obvious joke when anyone saw a strategy guide after 1997 was “Wouldn’t it save everyone time and money if every page just said GO LOOK IT UP ONLINE, DUMBASS.” Well, the Final Fantasy IX Official Strategy Guide did that. It took that stupid punchline and ran it into the ground on every page. This is going to sound like I’m exaggerating, but this “strategy guide” is made up entirely of vague hints that tell you to visit PlayOnline to learn more. Because, and this is also going to sound like I’m exaggerating, it wasn’t something you just read… it was something you EXPERIENCED!

EXPERIENCE (verb): pausing Final Fantasy and walking to your computer to enter a keyword to get the second half of a game secret.

This experience seems deliberately worse than a failure. I believe a scientist discovered the limits of how fucking stupid a thing could be and the Final Fantasy IX Official Strategy Guide was written to debunk him. It’s like buying a calculator with one button that announces you need a calculator in Cherokee. Wait, no. It’s worse than that. It’s a $13 book driving readers to a paid service imitating the free service specifically responsible for making their business obsolete. So it’s more like a stripper leading you to a room where you can have sex with a watermelon for $49.99, but there are six exits all labeled “free watermelons,” and none of them are lying.

Okay, now that you understand completely, let’s look inside.

Every bit of information you might find useful in a strategy guide is behind a paywall in a second location. You want to know the main character’s abilities, but don’t feel like reading them off your TV screen, like your grandpa!? Get up and enter KEYWORD: CHARABLT9 to get a complete list on any nearby Internet-capable IBM compatible personal PC computer! While you’re there, make use of this other BradyGames-PlayOnline exclusive tip: maybe try fucking yourself, like your grandpa.

As I mentioned, the book does include some information. For instance, it won’t tell you what skills your character will learn from a pair of shoes, but it might tell you they provide “a southern, tropical feel.” I hope this demonstrates how the author had plenty of space, and more than enough time, to tell the reader useful information about the shoes and he made the deliberate decision to hide anything relevant behind KEYWORD: ADDNS5 on a service that would be shut down in under ten years. Try to imagine any other circumstance where you could hand someone a pointless two page spreadsheet of flavor text for feet and be told, “Looks great, I’ll get these to the printer.” Congratulations, you’ve just imagined Foot Fuckers Gazette; visit RawTrottersOnline KEYWORD: WETSOCK9 to learn more.

I feel like you still might be confused. Luckily, there’s a strategy guide to using the book’s PlayOnline world wide web links. See, the KEYWORD is what you enter in the “Keyword” field, but the PLAYONLINE HEADER is more complicated. It “indicates the type of information you’ll find online” such as how your brain might categorize a horse or favorite salad dressing. Consider the PLAYONLINE HEADER to be the author’s way of saying, “I can name three types of things, but two of them are feet, bye.”

The “text” below the PLAYONLINE HEADER is what makes this whole experience work– those letters correspond to sounds and concepts found in language and can communicate anything from “Log into PlayOnline” to “Log into PlayOnline, you dumb piece of shit.” I’d argue the information in this guide already came included with your ability to read, but it’s the only complete and functional piece of information included in the entire book.

There are a lot of boss battles in Final Fantasy IX, and the advice the book gives for every single one, without exception, is to go to PlayOnline for more strategy tips. The fact that they’re all worded in slightly different ways is psychopathic. This goddamn maniac spent  days, maybe weeks, adding his own unique flair to every “click here.” Some might call this “extra effort,” but I feel like if you saw a line cook who had to invent an all-new way to crack an egg each time, you’d consider it a mental disorder. A demon cursed this author and we are watching him try to scream for help in this book’s margins.

Sometimes the links read like hot news stories you need to check out rather than strategy guides. Breaking news! The 80th entry in the acclaimed Final Fantasy series of video games features the 80th appearance of the rare “Chocobo!” This time around “Chocobo” challenges your wits by hiding an object and telling you whether you’re “hot” or “cold.” It’s called “Chocobo Hot and Cold” and the slowest among you already has more than a full understanding of it! If we told you how to use and not eat a diaper, it would be less insulting than another single word about Chocobo Hot and Cold! Visit us online and enter KEYWORD: CHOCO1 to learn more! PlayOnline has the story covered!

Sometimes it’s not even clear what help you might need. “Is there a mystery here? Maybe not! You probably shouldn’t have gone back to this book after your first visit to PlayOnline. We’re not sure what we have to say to make that clear to you. For more, find out at PlayOnline! Are you still fucking reading this!? Visit PlayOnline! How are y– I swear to God I’m going to lose my mind if you don’t close this book and get the information online! There’s nothing here to look at! Why are you doing this to me!? Visit! Find out! AIIIIEEEEEEEE!!!!”

Something for fun and profit” is a seventy-year-old cliche used by talentless writers. If you’re the author and would like a full joke about this, visit the Grave of Your Childhood Dreams, you hack fuck.

I’m sort of tired of telling this guy how to do his job, but when you’re selling secrets about what to do with Final Fantasy IX frogs, you’re undermining your own profit stream when you say, “frog catching is very beneficial.” What I mean is, this is enough information for a savvy player to determine whether or not to catch frogs, even if they don’t visit PlayOnline. You don’t offer your customers a nine year test drive or a sixty pound cheese sample. I guess these frog tips would work with their business model if they said, “Controversial study says frog catching may kill you. Or connect you with horny singles in your area! Visit PlayOnline to see if you’re at risk.” 

Dan Birlew, professional writer, carefully and pointlessly reworded “for tips on defeating this boss visit PlayOnline” 283 times, but decided the sentence “Frog catching for fun and profit,” was fine to use again word-for-word. If you’re the author and would like a full joke about this, visit the Grave of Your Childhood Dreams, you hack fuck.

Dan’s job was to tell readers how to jump rope with little girls in a role playing game. Then, because a Sony executive wanted to boost the numbers of their failing online service, Dan’s job became tantalizing readers into going somewhere to learn how to jump rope with little girls in a role playing game. And the best Dan could come up with was “Those girls look like they’re having fun jumping rope,” along with the coy hint you could, giggle, maaaaaaaybe get a prize if you’re good! I alluded to this earlier, but fuck you and your book, Dan. You idiot creep. You write links to jump rope guides like an undercover cop trying to buy a baby.

Let me understand this, book. You’re a $13 video game answer key, but instead of giving me the answer, you’re selling me a website explaining what will happen if I get a question wrong in the game– the thing I probably did since you didn’t tell me the right answer. I’m going to try this one more time, Dan Birlew. This thing you’ve done is like selling someone a plane ticket to Phoenix and then giving them a coupon for an alarm that tells them when a bus is on the way to Scottsdale.

Yes, please. Please, keyword QUMAR4, help me break up the monotony of my endless trips to Qu’s Marsh with a trip to a second Qu’s Marsh.

Look, you get whatsits for doing stuff. I don’t have time to get into it here, visit PlayOnline.

An easy way to defeat undead monsters? I didn’t play Final Fantasy IX, but is it “use healing shit on them?” Because if I bought this book and signed up for a monthly service to enter KEYWORD: UNDED2 only to find out Final Fantasy IX‘s skeletons are exactly like the skeletons from every other role pla– oh, Jesus, I just looked it up. They are! Hey, Dan. Go to YourMama to find out more about the long-term effects of prenatal drug exposure. 

I looked this one up, too. There are eleven characters in the group. So if you visit PlayOnline and enter KEYWORD: EKCOOK1, Sony’s gaming subscription service will count to eleven for you. What broken soul was told to write this and then did? Dan, I get you were doing a job, but any contractor attached to this nightmare project with an ounce of remaining spirit would have written, “Having trouble counting to 11? Ha ha okay, we’ve got you covered at PlayOnline. Oh did I give it away? Fuck you, that’s the exact same amount of mystery as ‘you must cook the right amount of food for the entire group’ which is the note I got back. By the way, whoever at Sony keeps giving me notes like that, ask yourself: who could this book possibly be for? Asshole.”

I don’t want to try to imagine how easy something must be for this guide to assume we’ve already got it handled. If you’re worthless enough you need to enter KEYWORD: ARMD1 on PlayOnline’s Final Fantasy IX guide, all you see is a picture of yourself taking sleeping pills and, for the second place on the site, instructions on how to count to eleven. For an apology for that joke visit NeverFools KEYWORD: NEVER.

“I miss you, Kupo. Enter KEYWORD KUPNUT1 to remember our trip to Gizamaluke’s Grotto, how much it meant to us, and what I did to your filthy nuts.”

– Dan Birlew, author of Final Fantasy IX Official Strategy Guide

I didn’t write anything mean about this one. Hearing about a nice reward I can’t miss sounds pretty useful.

Okay, so I enter keyword STEINE1 to find out who is due for a weapon upgrade? I can’t wait to learn whether it’s Zidane, Vivi, or Steiner! Oh, what if it’s Princess Garnet Til Alexandros The 17th? Let me just put in S… T… E… oh man, I hope it’s Princess Garnet Til Alexandros The 17th!

After a hundred pages or so, Dan loses perspective completely on what “hints” are and starts explaining the basic concept of gaming. There’s nothing less informative to say than this. If you unfroze Walt Disney’s head and introduced him to video games with, “you receive nice prizes for defeating the monsters,” he’d say, “Obviously. I may not have met Biddy O’James, but I figured that was the goal. I’m not some filthy, lump-skulled m–” before you unplugged him just in time.

“Save the taowhns- peeeple?” Speak English, doc! For a less by-the-numbers joke about Dan’s failure, visit earlier in this article where I think I called him a coupon for an alarm that goes off when you’re on the way to Scottsdale? Oh man, I don’t know if I’ve ever been this exhausted trying to explain how hard someone fucked up. He told us monsters drop items when you kill them two thirds into a Final Fantasy strategy guide! Across all time and space, it’s beyond the dumbness of anything made by man or cosmic accident. I’m going to need weeks of recovery before it’s safe to describe anything so stupid again.

Not again, no! NO!! Fuck you and the monkey paw that heard you wish to be a writer, Dan Birlew!

This one doesn’t even tell us to visit PlayOnline. Which means Dan thinks “logging into Sony PlayOnline” is more automatic than “looking down both hallways in an RPG.” I don’t understand how anyone could think a thing like this is “knowledge.” At least seven of Dan’s roommates have starved to death waiting for him to finish explaining pizza to them.

If you’re at the Four-armed Man, you can also find out what he’s offering by staying right where you are and not visiting PlayOnline. As for the second SECRET found at KEYWORD: GRNT4, I’m so happy to inform you Dagger’s true name is Princess Garnet Til Alexandros The 17th as already mentioned by this book at least 30 times and by the video game you’ve been playing, I don’t know, hundreds of times? This is fucking nuts. It’s… pbbbbbhhh… I guess… I guess it’s kind of like someone turning to the audience in the 8th Batman movie to say, “You’re probably wondering who this caped fellow is! To find out, send a self-addressed stamped envelope along with a check for $11.82 made out to The Batman is Bruce Wayne Tipline, PO Box 1033 Scottsdale, Arizona to find out he’s a cranky bat because his parents are dead!”

Let’s hope your readers don’t realize they bought a book made entirely out of advertisements, and one of them is an offer to buy an exclusive advertisement.

To drive home the absolute pointlessness of it all, the book contains “quick reference” sections with most of the useful data removed.  If you go to PlayOnline, you can see “an enemy’s weaknesses, strengths, and more.” But if all you did was spend $13 on this book, they only tell you ARMODULLAHAN (N/A) is a wad of maybe plant shapes with 4598 MP and an Ore somewhere on him. I’m not sure I have another one of these descriptions in me, but it’s like selling someone a phone book that doesn’t even tell you which Clovis Johnsons are weak against Shadow until you sign up for a year-long membership at Phonebook.biz.


This post was brought to you by our fine sponsor and Hot Dog Supreme, Michael Rader: Just log onto PoxcoOnline.com and enter the code RADE8 to see his hilarious title!

Categories
LEARNING DAY

Learning Day: BEEZBO! 🌭

We are about to go on “an adventure in learning manners.” It’s an absurd chain of contradictory words no sane person would put together, but you already know what they mean. An educator is about to betray you, probably with some kind of monster suit.

Beezbo is a 48 minute movie about an alien who crash lands on Earth and learns basic manners from children. It was made in 1993 by Danny Bonaduce’s sister, Celia, which at the time gave it the same star power as a children’s book written by Frank Stallone’s parachute pants dealer. In today’s terms, Beezbo would be like a Poopsie Slime Surprise unboxing video uploaded by the guy who found Screech’s body.

In addition to being an unappealing idea of no use to anyone, Beezbo has been mostly removed from our universe. Its IMDB page is off by six years, thinks it was a TV series, and doesn’t list 90% of the cast and crew. I don’t know how or why it would have ever been distributed, and the information given by the tape tastes wrong to my brain like a retreating nightmare.

Wait, this opening advertisement suggests Beezbo was for rent? This wasn’t produced to fill a time slot on an educational channel? It was meant to be stocked in video stores and rented to retail consumers? They thought someone would see Beethoven’s 2nd, this, and Care Bears: Snow Business and think, “Hold up, what was that second one about manners?” Fucking impossible.

The video opens with children playing baseball to “Manners,” by Dale Powers, a song about etiquette making the world a better place. It is grating, painful waves of bad. I get that it’d be weird if the Beezbo theme song was good, but it sounds like something you’d hear after the words, “The creature is trying out different harmonics– probing its sonic prison for weaknesses. It’s only a matter of time befo– NO!” To be less hypothetical, it sounds like something you’d hear after the words, “Hi, I’m Frank Stallone. My parachute pants guy wants to sing a song about trying your best, but wear these ponchos because it’s a literal stream of diarrhea sprayed out of a tuba.”

One of the children playing baseball is Charlie. Everyone hates him because he’s an abusive cheater and over the course of fifteen seconds he threatens a little girl, insults another girl’s family, and starts a full bench-clearing brawl. Each child actor seems to be based on a different reason people hate child actors. It’s easily worse than you could imagine. Beezbo might have been made to help orphans understand how a parent could ever abandon a child.

Two outfielders, “Little Gilbert and Gracie Turner,” aren’t involved in the battle because they’re watching a spaceship crash. After a tough decision, they decide to go investigate the aliens rather than kick the shit out of their friends. As you’ll soon see, it was the wrong move.

Gilbert and Gracie catch Beezbo stumbling out of his wrecked ship, but the man in the suit makes some strange acting choices– choices that change the narrative from “outer space equipment failure” to “drunk as fuck star asshole.” Either this stuntman was too drunk to take direction or these were his final moments before they learned the Beezbo suit needed air holes. Nowhere in the infinite reaches of the stars does the possibility exist of someone saying, “Great, cut. That looked like a hurt alien shaking off a head injury.”

Gilbert exclaims in unpromising child actor, “A space man!”

His sister corrects him, “A space person.”

“Yeah, yeah, yeah. A space PERSON,” concedes Gilbert. He delivers his line like this is the seventh straight alien encounter ruined by Gracie’s PC bullshit. A goddamn monster drunk-drove into their baseball field and she’s turning it into a civil rights lesson. Gracie seems to sense her sentiment didn’t land, so she never speaks like this again for the entire film. In fact, she calls Beezbo “space man” later and goes out of her way on several occasions to reinforce gender stereotypes. Anyway, this is the kind of thing the viewer has time to think about while Beezbo’s stunt performer skitters around like he’s trying to break the world record for longest dumb, pointless thing*.

* The Longest Dumb, Pointless Thing world record is currently held by Frank Stallone’s penis who really had to think about how that made him feel.

Like children did thirty years ago, Gilbert and Gracie walk straight into the danger. They have a few reasons to worry– Beezbo is wearing what looks like a military uniform and his eyes are open portals to swirling, cosmic voids. He’s made entirely out of elbow skin and dusty wigs and as I mentioned before, he is wake-up-on-the-wrong-planet shit-faced. Without hesitation, Gilbert mocks his alien language. There is no attempt at communication. He is mimicking him the same way an American president might dangle a limp hand to make fun of someone’s birth defect. Then this happens:

I know how I would explain to adult actors how to execute this choreography, but I’m not sure how I’d get this performance out of children. Did they tell them to pretend their zippers were caught in opposite ends of an angry fish? This is fucked. Beezbo takes the form of a human like an FBI agent opening a video on Jared Fogle’s hard drive. And in his human form, Beezbo is the worst. He’s belligerent and stupid, and to call the actor playing him untalented is too small a word. Gilbert and Gracie tell him he’s rude, and this shrill, unlikable prick of course goes, “ROooOD!? WHAT MEANS ROOooOOD!?

Gilbert and Gracie hate him as much as me and explain it means he has no manners. So he screeches, “MANNERS!? WHAT IS… MANNERS!?” You see where this is going. This foul thing does a fucking variation of this line every time anyone opens their mouth for the rest of the movie, and you’re done understanding Beezbo. As far as I know this kid never acted again, and I say that exactly the same way I’d say, “I don’t think those guys did a second 9/11.”

Anyway, the idiot children with no sense of danger are now in possession of an alien who is slow to understand, but very quick to react with its limitless reality-altering abilities. They walk out of frame and somehow Charlie, the bully from the center of the child brawl, has been hiding behind a rock. He looks directly into camera and delivers a line that would have gotten him fired from any other set, “Well, well, well. I wonder what Gilbert and Gracie Turner are up to.” If you went to pick up your dog from the kennel and they handed you a pile of teeth and a note that said, “oops,” your Yelp review would be, “I miss my dog, but they are better at their job than the bully from Beezbo.”

To be clear, Charlie absolutely understands this is an alien. And the first thing he does is walk right up to Beezbo and threaten to call the FBI if he doesn’t get what he wants. Beezbo kicks the legs out from under him and Charlie leaves without giving any of his blackmail demands. So the stakes are these: a boy is trying to control a space monster who can do anything and who has no regard for Earth laws by leaking the story “This Kid Is From Space Claims Town’s Slowest Chubby.” Like writer/creator Celia Bonaduce’s colleagues, family, and friends, I have no notes. Let’s see how this goes.

When Beezbo copied Gilbert’s DNA to walk among us, he maintained the gaping baboon asshole ears of his original form. I don’t know if he did it on purpose, but he looks like a bat that died trying to swallow a human baby. It occurs to the children this is a problem and they wish they had a hat to cover them. Beezbo responds by conjuring 50 random hats, none of them capable of covering his ears. Gilbert and Gracie see this, their new friend’s ability to create anything they desire, and suddenly realize, “No on the hat.” They’re trying not to draw attention, so they leave the miracle hats to go with the less noticeable eight inch flapping head labias.

They bring Beezbo home where he stands in plain view of their parents with his grotesque, otherworldly skull. He loudly exclaims he’s from space then performs impossible acts of telekinesis and molecular rearrangement right in front of them. The only thing they notice is his bad manners.

The kids take Beezbo to the park to teach him manners, even though his rudeness seems to be the perfect Earth camouflage. Charlie shows up and makes his first blackmail demand. He wants one dollar, or he tells the FBI everything. They give him a dollar and he runs away laughing, telling them he’ll be back to blackmail them later. They’ve forgotten about Beezbo, who is behind them, freezing an entire basketball court in place so he can dunk on them. There’s no set up or point to it. It’s only here to remind us he has the fleeting whims of a toddler and the powers of a god.

Speaking of reminders, I want to remind you of how Beezbo’s entire personality is built around not understanding expressions. If someone says “We’d better move it,” he will furiously demand what object needs to be moved. He comes from a race of things that can copy genetic codes and rewrite reality, but they can’t decipher context clues or wrap their head around homonyms. Any idiom Beezbo overhears causes him to manifest some literal aspect of it. For instance, when one of the kids says, “Let’s take a break,” he shatters their fucking lamp with his mind. It’s clear the wrong word could destroy them all and everything they love, but Gilbert and Gracie refuse to adjust their language to this walking monkey paw. They constantly blurt things out in front of Beezbo like, “I’M ALL EARS!”

It’s not even clever or cute. Beezbo hears things like “I’m all ears” and goes, “NO YOU’RE NOT. NOW YOU’RE ALL EARS!” How can you defend against this? He’ll recode your fucking head DNA after overhearing the slightest awkward phrasing, but he thinks “all” means 2% more? Either make the boy a motionless 80 pound ear or fuck off, Beezbo. Anyway, their older sister Bettty teaches him how to set a table and explains, for the seventh time, the concept of non-literal expressions. He responds, and I quote, “I’M ALL FEET!” If there were any lines in the script to help this joke(?) make sense, they were unfortunately never filmed.

The children who are being blackmailed to protect the secret of their alien tell every kid at the playground Beezbo is an alien and they throw an ice cream party to learn table etiquette together. As if to demonstrate the kind of people they were trusting their secret to, one kid asks why we put napkins in our lap before overturning an entire bowl of ice cream on himself.

I mean, who cares, but this kid they trusted seems like a supernatural fuckup. He’s going to accidentally write “Beezbo is an alien, a real extraterrestrial alien” on his shirt by the end of lunch. Despite consulting with him and others, there is still no plan in place for Beezbo’s amazing powers. Not a single child asks him if he can turn a tree into candy or make a father love his family again. Now imagine you were a comedy writer and trying to create a context for how insane this is. They have a space genie and they’re teaching him table manners. That’s like fucking finding a space genie and wishing you could teach it table manners.

As if you need to be reminded of the high stakes, Charlie is a few feet away taking a polaroid of the weird-eared kid eating ice cream impolitely, presumably for the FBI. Except, hold on…

… Beezbo appears in his true form in pictures? This implies he’s hypnotically altering how people see him, and not an actual shapeshifter. Does everyone see something different when they look at Beezbo? And if he didn’t actually change form, what was with that pelvic-thrusty energy exchange with the little boy earlier? I don’t like this at all. I think we should start rooting for Charlie and the FBI.

They spend twenty more minutes on learning to set a table, and one of the kids tells Beezbo he’s on the right track. He of course, shrieks, “RIGHT TRACK!? LIKE A TRAIN TRACK!?” and conjures train conductor uniforms for everyone. Because sure, Beezbo, let’s undress a family with your mind and put them in costumes to create the authentic experience of a train with four child conductors based on an expression that has the word “track” in it. You goddamn monster. How has a society made entirely out of you survived? Wouldn’t your people all get launched into space or smashed into whatever’s above them the moment one of them said something like, “I’m going to get up?” Because that’s exactly what you did to this kid.

There’s simply no delicate way to deal with Beezbo’s impulses. By this point even the dumbest person should have seen the shattered lamps, giant, ears, and levitating children and said something like, “Boy, it sure is raining cats and fifty dollar bills out there! It’s like they say, the early bird gets the best friends with Macho Man Randy Savage!”

The Turner Family manners lesson is interrupted by Charlie who walks right the fuck into their house and demands twenty dollars. He also dares Beezbo to give him a fat lip, a threat so poorly thought out it seems like an attempted suicide-by-alien.

Charlie leaves again with no one close to comprehending the incredible danger they’re all in, and they get back to work on introductions and phone etiquette. Beezbo casually reveals he can undo time when Betty makes the mistake of saying, “Let’s try that again.” And instead of going, “Let’s go give Hitler a fucking platypus face too,” she says, and I quote, “You sure can do some interesting things, Beezbo.” If these kids met God, they’d say, “First things first– we need to show you how to play UNO!”

Beezbo is exhausting. They try to teach him how to play it safe when someone knocks on the front door and he squeals, “PLAY IT SAFE!? THIS KIND OF SAFE!?” What’s the point of it? Some poor bastard had to roll a 600 pound safe onto the set for this, the 200th variation of “I’M THE DUMBEST ASSHOLE IN ALL OF SPACE.” Anyone who laughs at this kind of thing has already choked to death on a button and been thrown in the trash by grateful parents. We’re half an hour into Beezbo: An adventure in learning manners and we’ve basically learned how to set a table and take a phone message. At this pace we won’t be ready to believably interact with people for years. Or as little Gilbert Turner might put it, “This is going to take… a dog’s age!” before turning into a dog rapidly aging into dust to the sound of Beezbo screaming, “A DOG’S AGE?!

Meanwhile, Charlie has circled around to an open window and is dangling an ice cream cone at Beezbo. I know he’s being played by a talentless child actor, but remember Beezbo is the captain of an interstellar ship who can control time and make anything. And this savage Earth beast, who has already declared itself his enemy, is suspiciously luring him over with a substance he’s already filled with. “ICE CREAM,” the stupid goddamn piece of shit says as he gets pulled into a garbage can.

Charlie takes Beezbo to his club house where he forms a new plan to blackmail two third graders for “millions and billions” to protect the secret of an alien they no longer have possession of. I feel like it’s not worth mentioning the unbounded cosmic powers that also might help Beezbo escape. I don’t think it’s too much to ask for you to remember that the main character in your show about table manners can do anything, Celia Bonaduce.

Celia never remembers the main character in her show about table manners can do anything, so the children have to come rescue Beezbo. Through a dumb mixup I don’t want to explain, they end up throwing a garbage can on Beezbo and rolling him down a hill. He crawls out, sees Gilbert struggling with his kidnapper, and immobilizes them both. “IT IS IMPOLITE TO FIGHT,” he bleeps. Look, you can abduct him, hold him against his will, and blackmail his friends all you want, but if Beezbo sees you stretching out another kid’s shirt, he will halt the movement of your molecules. You can think of nicer ways you could have rescued him, Earth Gilbert, while you scream silently from your chrono prison.

They go back to the Turner residence hoping Beezbo has now learned enough manners to get through dinner without erasing anyone from spacetime. There’s a very close call when the dad says “I’m so hungry I could eat a horse.” He says it right to Beezbo’s face like a challenge. Like he knows what show he’s in and he wants to see what this pedantic star wizard fuck will do with such an easy setup. Like he’s daring this piece of shit to blow his head off with a sudden horse. Beezbo skrees, “A HOOOOORSE!?” and has to be physically held back and talked down by Gilbert.

This is fascinating to me. It seems to imply all these Family Circus gags were a compulsion, not a series of misunderstandings. He knew what he was doing, found no humor in it, but couldn’t stop. But Beezbo’s ability to resist conjuring a horse in the dad’s mouth wasn’t the end of some character arc. It was a one time thing. He goes back to violent idiom sorcery moments later when they all go to the bathroom together and someone says “knock it off.” Sure enough, Beezbo blasts everything off the counter. Fucking fuck you, Beezbo.

Speaking of learning nothing, Charlie storms back into their home, demanding twenty dollars again. When the entire family refuses, he says, “Looks like I’ll have to blow the whistle on ol’ alien breath here.”

Beezbo hisses, “WHISTLE!?” and a giant whistle appears on Charlie’s neck. It’s not fused to him or anything; it’s only a weirdly big whistle. Beezbo isn’t even misunderstanding expressions anymore. He’s just manifesting random words from sentences. The parents still haven’t figured out what’s going on, so they think their home intruder is a gifted child magician. “I should explore this idea further,” thought writer/creator Celia Bonaduce. “Maybe drag this bit out into a five minute magic show.”

“… ,” said the sensible influences in her life.

After receiving two deadpan compliments from someone else’s dad for magic tricks he’s not doing, Charlie decides he wants to live a life in which people like him. Beezbo’s inconsistent disregard for the laws of our reality have paid off! Gilbert says, “This is totally cool, Beezbo.”

NO IT ISN’T!” Beezbo spits. “NOW IT’S TOTALLY COOL!” And it starts snowing inside their home. That’s the entire adventure in manners– two kids learned which side you put forks, how to protect your lap from ice cream, and now there’s a space demon in their home who may kill them for saying any word in any context. Bye!


This article was brought to you by our fine sponsor and Hot Dog Supreme, Timmy Leahy: who once tragically mentioned “feeling like shit” in front of an asshole space genie. RIP.

Categories
LEARNING DAY

Learning Day: A Dream Called Bird Murder Island

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LEARNING DAY

Learning Day: Sensei Rainbow and the Dojo Kids 🌭

35 years ago, David Seeger wrote a rap with up to four rhymes about karate and the terrible things it does to your body. It was a bit tone deaf but totally earnest, extremely goofy, and ultimately harmless. I tracked him to the ends of the Earth to punish him for what he had done, because I am not your protagonist. There I discovered his whole family had a long and storied multi-generational career of making inexplicable crap just for me. Waiting. Just for me. Plunging headfirst into this obvious trap, I found a pilot for a children’s show called….

Like everything else David Seeger has done in his life, Sensei Rainbow and the Dojo Kids is so easy to make fun of that you actually feel bad for following through. It’s like pushing over a capybara: You basically have to do it, but let nobody see you struggling to get it done.

The pilot opens with cool kid Alex hopping up to impersonate the Sensei… only to realize he’s standing behind him. It’s a very old trope and Dojo Kids puts no spin on the gag… until Alex reaches back to verify what he elbowed, and his first instinct is to grab at crotch level and tug. We have established our stakes: These children desperately need the remedial self defense classes of Sensei Rainbow.

Sensei Rainbow is the anchor of this show, and I mean that literally. He is a heavy inanimate object built to sink to the bottom. He has no charisma, he acts with no joy, and he stands like a mannequin unsure if it should tell you your fly is down.

Sensei Rainbow delivers his lines like somebody making fun of an accountant who needs to live a little, but he dresses like he’s putting on a morality play for Russian children driven insane by licking radioactive paint. This is hard to internalize since Sensei Rainbow has the screen presence of too much styrofoam in a trash can, but he’s supposed to be a magical creature of wonder and whimsy.

The Dojo Kids ask Sensei Rainbow how he conducted this minor miracle through embarrassing hand vogues, and he explains that embracing karate encourages you to be what you were meant to be. And that’s true: If you take karate classes as a child, you were meant to be beaten up behind a 7-11 by the kids held back a year, and if you tell those huge children you know karate, you will truly embrace that destiny.

The children see this fortune cookie wisdom as an opportunity to sing a song about what they want to be when they grow up. Alex thinks he was “meant to be a rapper / cause I’m cool like that.” I added the slash so you know that was supposed to be a rap, because Alex gives us no other indicators.

Max says he wants to be a cowboy when he grows up because he said “Trans Am!” last time and the children laughed at his dream.

Abbie wants to be an astronaut, but Sensei Rainbow did not have the budget to convey that wish.

Then it’s Brandon’s turn. What does he want to be when he grows up?

KING.

Clearly Brandon is the villain of this piece, and had the show been picked up his inevitable betrayal at the end of Season 1 would see half of the Dojo Kids dead and Sensei Rainbow on a broken mission of revenge for Season 2.

All of this is encouraged. Sensei Rainbow treats Max’s cowboy fantasy like it’s just as valid and attainable as Michelle’s goal of being a doctor. Brandon doesn’t even list a passion, he just admits he wants to rule with an iron fist, and yet still Sensei Rainbow says “if you try, you can do anything!”

Because he’s a magic wooden idiot with no real ability to handle the children’s obvious mental health issues, Sensei Rainbow solves the problem with the only tool in his box: Sudden transition into poor karate.

This is not an instructive show. The children only dance to the tune of karate, while a full decade later, David Seeger once again tries to make the Karate Rap happen.

If for some reason you don’t have the lyrics of “Karate Rap” burned in your mind — if you don’t wake up in the night screaming them into your panicked wife’s face — then I don’t understand who you are as a human being, but here you go:

Ichi ni san shi

C’mon everybody train… karate!

Karate

Train your body

In time…

it’ll train your mind

David Seeger really thought he had something with up to two basic rhymes about liking karate, and he figured the only reason he wasn’t ruling the world through instructive raps is that he started with the wrong demographic. After one minute of mocking martial arts through dance, Sensei Rainbow calls it. Class is canceled. It’s time to sit quietly and meditate.

By which I mean watch the best rainbow effects that a Commodore 64 and fifteen minutes of sincere effort can muster:

If the whole show was just this, I wouldn’t bother mocking Sensei Rainbow’s uncomfortable child dance-off. But we are at the halfway point.

We are overdue for the turn.

When foolish children lose focus during meditation, Yin and Yang are freed from their cage to walk this world. They’re supposed to be our cute magical sidekicks, but they look like the things that torture betrayers in the lowest circle of Gumby hell. This is what people who are afraid of horses think horses look like without skin. That mad unblinking gaze is the last thing you see after telling Tom Cruise you want to leave Scientology.

The kids laugh uproariously at Yin and Yang’s appearance, because we all need a defense mechanism when our entire worldview crumbles in an instant. Then the dragons breathe fire:

And it opens a mass hallucination portal, allowing the meditating students to see into the minds of other damaged children. I’m not embellishing. I know that sounds like the episode when you stopped watching Twin Peaks, but that’s the actual mechanic we’re working with here.

This is Danny, and he is making that face on purpose.

Danny knows half of his lines but none in a row, and he delivers them like he really needs the paycheck but fears that the cameraman won’t know he’s above this role. It’s a weird mix of enthusiasm and biting sarcasm that comes across like an eight year old doing a solid Nic Cage impression through an ill-fitting retainer.

An offscreen woman encourages Danny to play basketball, so he leaps to his feet and charges the camera yelling “yeah fun, sure have fun! This the only ball big enough I handle,” and then eats a jawbreaker.

It is unclear what any of this means, other than it is way past time for Sensei Rainbow and the Dojo Kids to shift into their magical forms, which is probably not something you guessed they could do.

This show is like eight different shows and none of them are on speaking terms with one another. The Dojo Kids summon the powers of lightning and the sun to transition into… a new karate gi that is somehow even more likely to get them beat up than a regular karate gi.

They sing a song explaining that when Sensei Rainbow senses danger he “takes his dojo to-go.” This is because the dojo also gets a magical transformation sequence. It, in its entirety, consists of a single tarp folding itself up to be carried in a backpack.

Magic was not needed to do this. That tarp would just fit into that backpack with two minutes of light folding. This is the lamest misuse of magic powers since Sensei Rainbow karate’d a caterpillar into a butterfly – something it would have done anyway, if he had done nothing.

Then we jump to the Dojo Kids hitching a ride on Wallace and Gromit delirium tremens.

Only for the children to arrive at their new location via teleportation, thus rendering the dragon flight useless. Again, these are stolen thoughts from every show mashed into one and then rendered on a Lite Brite. They even yank the actual teleporter sound from the original Star Trek for this:

The kids make a huge deal about how they’re going to transform this ice cream shop into an enchanted dojo just for Danny.

The single tarp proceeds to unfold. No other changes. Welcome to Magic Town, Danny, population: You and a dropcloth.

Danny wanders in, sarcastically impressed that they put down sheeting over most of the floor before murdering him. Because, in a crazy twist for a children’s show, Danny actually does not trust this obvious serial killer and his child cult. So to prove this is on the level, they all start doing karate at him.

Danny is extremely not into it. In what is easily the most reasonable move of the show, he answers this display by saying “OKAY guess be going.”

More karate is needed.

Even the children are monstrously bored with the amount of shoddy karate they’re doing. The show makes no attempt to hide this. They linger on the Dojo Kids yawning hugely during the exciting karate montages.

Despite not wanting to participate in this from the jump, and then actually attempting to flee at the midpoint, the montage succeeds: By the end of it, Danny knows karate. Or rather, he has had karate forced upon his mind. It will be 200 years before humanity pens the laws banning this kind of psychic violation, and little Danny will never see justice for the Knowledge Assault he has just suffered.

To demonstrate his new abilities, Danny performs half a kata and a few spin kicks perfectly despite no prior training, then Sensei Rainbow tells him he also knows basketball now. He leaves out that Danny has lost all memory of sunshine and his parents have been replaced by a flawless layup, so Danny is happy about this news. Sensei Rainbow uses the magic dragons to wish for a basketball court, and all the Dojo Kids sing a song about how fucking dope Danny is at basketball now that he’s been brainjumped into a karate kult.

They tell him he can slam dunk now despite being 17 inches tall. They sing that he will make all of his free throws, and then finish by harmonizing “you can take our country to the gold!” Danny stands inside a burning ethereal American flag, picturing the basketball devastation he will now rain down upon his many, many enemies.

And then he takes his shot.

He is, of course, completely devastated.

All of these kids with magic powers showed up, demonstrated that they can implant skills in his brain, and promised him in no uncertain terms that karate magic fixed this problem.

Why do this to a child? It is so easy to disappoint a kid. Tell them there’s a puppy in a box and then, when they open it, explain that they did it wrong and the puppy was vaporized. You don’t need magic to hurt a child like this, you just need a cardboard box, ashes, and a dog collar.

It’s a fluke, the Dojo Kids say. Our magic gave you karate. Our magic is infallible. You just have to try again!

Try again!

He whiffs it even worse. The children do not brush it off. They are openly disappointed and disgusted with Danny’s inferior body, which rejects the karate magic they wield so easily. They quite literally promised him he was an unrepentant basketball monster now. That he would dominate the world with basketball skills that would make grown men weep until they died of dehydration, and women eat their own babies just to spare them from witnessing a boy better at basketball than any other human will ever be at anything.

And then he had to eat shit in front of them. Twice.

Yes, Danny tries again. He does get it on the third try. The moral winds up being “keep trying, you’ll get better!” But that was never the lesson. You motherfuckers began this encounter by mystically infusing a kid with karate when he didn’t even want it. The lesson you set out to teach him was “karate gives you magic that can accomplish anything” and then that lesson ended with “Danny sucks so hard he can’t even do basic tasks with cheat codes on.”

As Danny turns to leave, confused and depressed by this unexpected musical betrayal, Sensei Rainbow karate-blasts a guaranteed asskicking onto his body.

There’s no sound in this gif, but you can actually see how sarcastically Danny says “wow… a rainbow belt.” He’s so mad about it. He couldn’t communicate his disgust any more clearly if he’d followed this up with “…I was going to throw myself in a sewer on the way home, but now my classmates will do it for me!”

That’s the whole story.

Danny has learned two important lessons — keep trying and you’ll get better; karate strangers will not honor their word — and the Dojo Kids are done. They wake from their trance (remember, this has all been a shared hallucination brought on by the toxic fumes of dragonfire) and the children file out to head home. Sensei Rainbow retires to his own domain:

He lives in the punching bag and fucking deactivates when the kids leave, like a soulless karate golem who ate a piece of paper that read “teach children not to trust men in robes.”

Let’s have Max take you out the only way 1996 knew how.

Categories
LEARNING DAY

Learning Day: How to Defend Yourself Against Alien Abduction 🌭

They come from other worlds and dimensions. Our laws mean nothing to them. Physical matter and brain waves are theirs to control. And now you can defeat them thanks to HOW TO DEFEND YOURSELF AGAINST ALIEN ABDUCTION by Ann Druffel (1998). Please don’t get it confused with The Alien Abduction Survival Guide, which was more about how to sort of cope with a rocky alien friendship. Today we’re learning how to fuck these moon fuckers up.

Ann Druffel has interviewed and breathlessly believed many people taken into space and she has used their stories to come up with eight alien resistance techniques. Some of them are pointless, but others are a funnier kind of pointless. It’s more of a case study in how dumb you can make your brain if the only thing you trust is every alien story you hear.

The first chapter is how to defend yourself against the very ordinary thing known as sleep paralysis. I figure you know this, but it’s when your sleep patterns are disrupted and you wake up after your body has turned off your muscles which it does so you don’t tear your groin tendons dreaming about Bloodsport. A lifelong alien hunter such as Ann had to have had this explained to her thousands of times, but her mind is made up– it’s alien freeze rays. But there is one flaw in the space rays that cunningly mimic a common, diagnosable sleep disorder: they don’t work on courage!

Using the power of Mental Struggle, you can resist their paralyzing beams! And since that’s true, top “researchers” have concluded space beasts, “whatever or whoever they might be,” feed on fear. Which means somewhere in the stars, a pilot was handed an orb or whatever by a technician who said, “This will inhibit the movement of imaginative Earthlings with poor sleeping habits, but beware! It only works on bitch ass pussies. What do you do if they’re brave? Psh. What am I, a Karate scientist? I’m in charge of coward tranquilizers. Get the fuck out of my space office.”

Every alien book is pretty much identical since they’re all written by the same forty people from one big speaking tour/support group. But one of the things that makes Ann special is how she waffles from academic certainty to wild, magical speculation about every single subject, sometimes on the same page. Like how earlier she had no idea who or what was in your bedroom, but suddenly she references a known database of alien races you’re already aware of.

There are twenty more pages in the Mental Struggle chapter rewording how you should try really hard to move when extraterrestrial intruders are in your house. She shares several examples of people who have done this and lived. I don’t know how impressive that is since she doesn’t share any stories of people who fucked up their Mental Struggle and got killed by aliens. It almost sounds like she met a bunch of nerds who had sleep paralysis and then got cranky and woke up. And speaking of Ann’s fellow abductees, she has met so many of them she has put them into categories.

You don’t need to know all the groups since they are “different personalities” from a group of “people trying very hard to believe a very silly thing.” But Group Five gives us one of the most revealing statistics of the book. Ann is aware some people might be making up alien stories for attention, but it’s only one or two percent. That means no matter how unprovable or insane your story is, Ann Druffel has at least a 98% chance of believing you. So keep in mind that the curator of the facts in the book we are reading thinks 98% of UFO stories are true, and the fake ones are the work of psychic vampires.

I’m probably more pragmatic than a woman whose first and last step in any research project is remembering there’s magic. So I wanted to know what good it does to slowly, very slowly apply Mental Struggle techniques while there’s a room full of monsters watching me. Ann mentions many times how impressed they’ll be at my resistance, but then what? Do they leave? Do they complain how my bravery fluids ruined the flavor of my meat? You’ll be amazed at the inadequacy of Ann’s Resistance Technique #2: Physical Struggle.

We are not going to learn star kung fu. We are going to learn how to threaten your imagination with weapons.

Physical Struggle is made up mostly of stories troubled people told Ann about the times they scared aliens out of their rooms or yards. Even if you believe they were being visited by beings from the stars, they are pathetic. If I’m here to learn how to defeat an alien in combat, you’re not helping me by telling me about some guy who assertively threatened a shadow with a clock radio. But there was one inspiring story from a space victim named Patsy.

Patsy fucking grabbed an alien by the throat and murdered it. Did you travel thousands of light years to see her, amazing being? Well, too bad you brought such a shitty neck. Patsy even drew a picture of the event. Well, not of it, but of what the three aliens looked like before she ripped one of their heads off.

Look at her note!

“this one slightly taller

I killed him.

I Broke his neck

it sounded like a Twig

Breaking.”

If you believe this story, and Ann so does, why do I need a chapter on Physical Struggle? Patsy is a woman who makes little poems and drawings about sci-fi creatures and she accidentally obliterated an alien with a light gesture. I think Earth will be fine. How could you possibly not prepare for battle against these things? “General, our planet is being invaded, and I know your instincts are to send in the babies learning to use spoons first, but I found a book written by someone who has fought these things before. It takes a widowed scrapbook hobbyist’s entire ungloved hand to break through these bastards’ defenses!”

One of the advantages of knowing Ann Druffel is how you can tell her “I fight aliens all the time,” and she will not only believe you, she will think you’re awesome. Ann will not shut up about her friend Morgana Van Klausen and how amazing she is. Morgana has fought off so many aliens they haven’t abducted her “for the past several years[!]” Ann also calls her a talented artist, which is honestly less believable than Patsy’s story of casually throttling a martian to death.

I know we’re starting to have fun, but there is a downside to trying to explain everything wrong in your life with aliens. Let’s talk about Billy.

Billy was made gay by outer space. The last thing Billy needed in his life was a group of people to say, “That sounds exactly right, let’s indulge that idea.” They did, and it helped Billy, the adult confused gay man who lives with his mother, understand he was special. So special, in fact, the aliens were hunting him personally. So he started sleeping with a gun. And if you’re thinking sleeping with a gun is a bad idea for someone with a sleep disorder who mistakes shadows for the aliens who implanted him with his accursed thirst for hunks, congratulations. You’re smarter than UFO researcher Ann Druffel.

So Billy told Ann about the time he woke up with a bad feeling and shot his fucking gun out the window at three aliens that had already left. And instead of saying, “Holy shit, you are literally insane,” Ann said, “Oh my god, they left before you shot them? Perhaps they had telepathically realized you’d armed yourself. Can I include this in my real book about real things that happened?”

And that’s not even the only story about Billy firing off a gun at aliens in his house!

The good news is after Billy accidentally kills his garbage man, he’ll be able to tell the police he was trying to scare away those dadgum mostly invisible Zeta Reticulans, which is not a felony if it’s Mississippi and they made you gay.

Getting mad at aliens doesn’t help. However, UFO researchers have found getting mad with purpose and moral authority is something space never expected.

Righteous Anger is basically Mental Struggle with more entitlement. I wasn’t sure why Ann gave it its own chapter in the book until I realized most of her anecdotes were about “experiencers” who weren’t pissed off at aliens, but at the asshole humans who keep making fun of them. For instance, Harrison Bailey encountered a group of aliens who landed, gave him a gallbladder disease, and told him to get permission for them to land. I know that sounds stupid and not possibly right, but it was fact-checked by Ann Druffel herself.

While he was in the hospital, suffering from organ failure and under the influence of drugs, he would have dreams so vivid he would wake up and ask nurses if he was teleported out of the room by star magic. And when he learned he wasn’t, he knew it could only mean one thing: when he was asleep his brain was taken to another reality by that world’s beings so a sick steel worker could call the President and get UFO clearance. All this was carefully fact-checked by Ann Druffel who finds it ridiculous people find it ridiculous.

After reading the entire chapter, I think the thing that most defines anger as “righteous” is when everyone says the thing you’re angry about doesn’t exist. Say, for example, you were mad about systemic racism. Most people would listen to you and find your frustration reasonable, so it’s only anger. But if you were, say, pissed off about the Chinese working with the fish to stink up your garage, suddenly you’re some “ranting madman.” Thus your anger is righteous. It aligns well with my theory of how UFO abductees have excellent judgement and should always be trusted.

Okay, so the next chapter is also about righteous anger, but extra righteous– the bonus level of anger you reach when those goddamn aliens start coming after your kids.

Interestingly enough, it’s helpful to work yourself up into a nice Protective Rage even after the aliens have left. If you do “this technique” correctly, Ann suggests it might create a kind of alien-proof force field around your house. It’s important to me you know I’m not taking any liberties with that description. Ann Druffel, without exaggeration, wrote down how getting really, really mad about the idea of aliens taking your kids will generate a field of energy around your home that disrupts mind powers from beyond the stars. And she thinks it’s “advice.”

So far we’ve learned how to get really angry when we wake up during our REM cycle, how to fire our gun at shadows the moment we can move again, how to get angry, and how to get angry. If there are still any aliens left alive by this point, what kind of invincible beings are we dealing with!? And how is our family going to help!? Well, do you remember Morgana, the talented, smart, super cool UFO abductee from earlier? She asked her husband for help in fighting the aliens and here’s the story of how that turned out:

He turned on the hall lights before they went to bed! Can you imagine being the poor fuckers warping into our star sector and having to deal with the ceiling fan of Morgana and the thoughtfulness of her supportive husband? It’s a suicide mission!

You’ve now learned how to react to any alien threat, but what if you could prevent them all entirely? Chapter six, Intuition, is about nurturing your imagination and trusting your instincts when they tell you to shoot the window next to your mother or shoot the shadows on your lawn or how your gallbladder disease means outer space thought you were the most special Earth man of all.

A lot of people claim these alien encounters are delusions caused by overactive imaginations, but if that were true, why would the aliens stop visiting after the “deluded” people convinced themselves their psychic powers were keeping aliens away? Checkmate, reality. Except wait, if you can prevent aliens, wouldn’t that simply prove aliens not only exist but are smart enough to know they are being prevented? Oh, those devious bastards. Those assholes! THEY BETTER NOT FUCKING TRY ANY OF THAT SHIT WITH MY FAMILY.

The key to Intuition is knowing something is wrong even after you discover nothing is wrong. Ann tells the story of a United States Marine who woke up with a headache and could tell they placed an implant in his skull. “He even went to the extent of looking at the top of his head,” but found nothing. He and Ann knew what this meant– whatever they wanted because they’re nuts as shit.

You might think I’m cherry picking the craziest lines, and of course I am, but the entire book is like this. Ann Druffel and her friends blame every inconvenience, no matter how minor, on space aliens and then figure out how it must be true with no evidence. So let’s move on to the next technique: magic.

Look, you tried every kind of anger and asked your husband to turn on the hallway light. Isn’t it time you used sorcery to stop this? It’s -literally insane- that you’ve waited this long to use the metaphysical powers you’ve had this entire time.

For new wizards, Ann doesn’t give a lot of details on how to harness the power of White Light, but if you control it, go ahead and make a force field. Here’s an illustration that might help:

Think how powerful Lori Briggs’s Righteous Anger will become after she reads this: Lori, you draw like aliens came here on a mission to hit our planet’s worst artist in the hands and head with a shovel. This looks like something that would make a scientist say, “Trial Number 239: another failure. This below average horse still can’t draw.” How is this sketch any more useful than saying, “LORI SAW A SHAPE, MY SKULL IS THIRSTY, GOOD BYE LET’S WRESTLE.”

You’re not going to believe this, but technique #8, Appeal to Spiritual Personages, is exactly what it sounds like. You ask Jesus for help in fighting the aliens. Jesus Christ, as shown here:

This isn’t the exact Jesus Christ a woman named Janet used during her childhood to ward off intergalactic kidnappers, but it’s similar. Any Jesus you have around the house should work. It’s not an exact science. But it is a science:

Ann’s logic is sound: since miracles exist and are proven, it stands to reason God is standing by to answer any urgent space emergencies. But what if I told you it gets sadder? What if I told you this group of people convinced they are victims of alien kidnappings consider screaming for Jesus to be the equivalent to self-esteem. What if I had a quote saying exactly that word-for-word. Would you cry? Let’s find out.

Melissa told Ann about how she minimizes her kidnappings by asking St. Michael to send aliens away and they both agreed “self-esteem” was what she had. In its own way, this was Ann’s most effective defensive technique yet because it’s what finally made me feel bad for making fun of this book and these people.

You know how you can keep vampires away with garlic? Ann thought, what if, I don’t know, stuff like that worked on beings from other planets?

None of this can be tested for obvious reasons, so it’s best to surround yourself with all the food, toxic materials, and magnets you can spare. Because why not? Maybe aliens can’t step over iron for some reason? Maybe a sudden pennyroyal-induced abortion decloaks a starship? Ann Druffel did not expect finishing a book to be this hard, and it’s better to be safe than sorry.

Ann goes off on a few tangents about ancient supernatural tales from around the world and how some are pretty similar to UFO abduction stories. But instead of concluding that superstitious people have simply been blaming strange events on the supernatural for generations, she went the other way.  She decided genies and Bible miracles were aliens, and thus more proof of aliens. And she’s not crazy. I mean, take a look at this sketch a Muslim man made of two genies he saw:

How can you explain how every person who encounters aliens draws like Steven Hawking trying to unhook a bra? If my three-year-old handed me this and said, “Daddy. Here’s you eating a pizza,” I would throw it straight in the trash. I would put on a terrifying mask and chase her out of the house screaming about how she’ll never amount to anyth– oh fuck, I think I figured out what happened with all these people.

Salt? Maybe something with salt is worth a try? I don’t know. This is just what happens when you let a room full of lunatics, through trial-and-error, figure out which techniques prevent them from getting taken to space. You can tell when something works because you are still here, miserable and alone the next day!

So to recap: if you find yourself being abducted by aliens it goes anger, wild gunfire, anger, anger, scream for help, imagination, magic, Jesus, magic. You’re finally safe! You’re welcome!

This article was brought to you by our fine sponsor and Hot Dog Supreme, Matt Reiley: whose broad, unfocused anger made him Beehive Holler’s Least Probed Man (August, 2017)

Categories
LEARNING DAY

Learning Day: Dark Dungeons🌭

Jack Chick was kind of a low rent missionary. A street preacher for shut-ins. A televangelist for people who live in vans. He’s what happens when you successfully convert a nerd, and why nobody tries that anymore. He writes insane tiny comic books warning people that don’t exist about things that never happen. He is at his very best when he’s talking about something he is utterly unqualified to discuss, which is everything, but especially Dungeons and Dragons. Back in the ‘80s, the Satanic panic saw nervous church ladies desperately afraid of dorks for reasons nobody could exactly pin down, and so Jack Chick stumbled in to explain the real problem with role playing games in…

For the cover, Jack Chick thought of the scariest thing he could imagine, which was a man with pinkeye in a sheet. It doesn’t succeed in setting an ominous tone, and it also fails as a reference to set up the content of the comic: There are no sheet ghosts in this tract, just like there are no sheet ghosts in D&D. Not unless you’re playing a sorcerer who uses their abilities to convince townspeople they’re a ghost in some kind of fantasy Scooby Doo scenario. Which is actually a solid idea, so I call dibs.

Jack was willing to trudge all the way down to the comic book store to glance in on a game of D&D, so he knows it involves a screen and miniature figures. But the last time he asked unattended children what kind of magic they believe in he spent two weeks in a county jail trying to trade wee comic books for toilet Fresca. He’ll often get a sense of how a thing looks, but will never ask a single question about how it works.

Dice are completely absent, as are character sheets and gameplay. This is how he thinks Dungeons and Dragons works: You go to a “cool” divorcee’s house and she tells you about the traps you’ve fallen into, not including this one. If she informs you the game is over, you are escorted out of a nice living room and then lose all of your friends. That is literally the opposite of D&D, which begins in a dank basement and gets you friends your parents hilariously insist you can do better than. Everything about the Chick scenario is wrong, unless Marcie was a murder hobo who kept rolling to molest NPCs and the group had a meeting about her. Then this is a pretty solid representation, actually.

This was genuinely a worry about Dungeons and Dragons during the Satanic Panic. You saw it all over the place. Christians were legitimately afraid that if their dorky children played enough D&D they would level up so much they’d get actual spells from the devil, which is both incredibly stupid and the absolute best way to sell something to a nerd. 

Intense occult training? The only intense training Dungeons and Dragons gives its players is in advanced scheduling and how to deal with disappointment when advanced scheduling fails. 

Also you named your elf Elfstar? 

What a fucking Debbie move.

This… this is actually pretty solid, Dark Dungeons. 

If you gave a D&D nerd the real power to manipulate minds with spells, they probably would blow that ability just getting their dad to drop a couple hundred on Dungeons and Dragons stuff. Which gets you what, two books and a pewter dragon? Debbie may look like a rat trying not to sneeze and she’s the only bitch Debbie enough to rock a Member’s Only jacket in the House of Satan’s Ex, but she is keeping it real.

Debbie can’t come to the phone right now to talk to a friend. She’s playing Dungeons and Dragons by herself, fighting a single zombie. Alone. As both player and DM. Debbie, this is so fucking sad I’m going to need you to roll a Charisma check against dying alone. No, I know you still have a long life ahead of you to potentially reform and find love. It’s a valid check. You will take a -6 penalty. You have disadvantage. 

“My loser daughter told me she failed her ‘real Death Saving Throw’ or some shit and I just cannot speak dork anymore today. Debbie, you’re almost as sad as my shitty daughter. You’re going to lose your virginity listening to Styx with a guy who pulls it through the hole in his tighty whities. You two are peas in a pod. Be a dear and go tell her she can dwarf up another life or something, please.”

You actually wrote your D&D character into your suicide note? I know there’s no publication process for suicide notes, but this is rejected. You’re not allowed to kill yourself over a board game. It’s like dying to the mouse trap in Mouse Trap. Your mother is going to tell people you died on the toilet so they won’t ask followup questions. Marcie, when you get to hell the devil’s going to seat you with shoe-sniffers who died from sinus infections and unbaptized toddlers who ate Lego men. 

Look I don’t want to side with Ms. Frost, Satan’s disgruntled Head of Dork Recruitment, but I gotta agree. Even your single player D&D game is more important than Marcie’s life. Changing out a urinal cake takes precedent, honestly.

“I would never have thought this was possible, but Elfstar is cooler than you. I would honestly rather hang out with somebody named Elfstar — and tell others about that fact — than with somebody that goes to pieces over Marcie “Boggle Suicide” Rosenblatt.” 

“Debbie, I don’t know how many times we’ve gone over this. Jesus. The answer is always Jesus. Literally whatever the problem is, I’m going to say ‘Jesus.’ Unless it’s ‘one can only lie and one can only tell the truth.’ Then I’m going to answer ‘I ask what the other would say,’ because everybody knows that, Debbie. Everybody. Except Marcie, and that’s why she’s dead now.”

There was a time in the 1980s where literally all you had to do was successfully beat a Dungeons and Dragons addiction to ensure a long speaking career on the church circuit. “I was once a lowly NPC like you,” you’ll tell the kids, “but now I am a cleric in Christ’s holy party, and the only Nat 20s I need are Leviticus 20:20 ‘If there is a man who lies with his uncle’s wife he has uncovered his uncle’s nakedness; they will bear their sin. They will die childless.’ Can I get an amen?!”

If you ask a man with a mustache for help with your “dungeon problem” and he starts talking this much about bondage, he’s not going to lead you to salvation. He’s going to lead you into the basement of a laundromat. You’re not going to wind up in heaven. You’re going to wind up in a VHS they can only legally sell in Thailand. 

“No, Debbie. I’m sorry. That’s not enough. You let a friend suicide so you could solo a zombie. That’s fucking 50 XP, Debbie. You told people to call you Elfstar in real life. It costs more to save your soul than it is worth. You are spiritually totalled.”

“Debbie, you had once given your life over to a long and ridiculous collection of books full of trivial rules that dictate how to behave, but often contradict one another. That’s absurd. Have a Bible.”

This is the good ending, by the way. The ominous silhouette in front of a raging inferno is considered an uplifting image to end on. If you’re holding your finger on page 19 because you weren’t sure that following man-perm to the bondage bonfire was the right move, you can quit fingering this Chick now. 


This post is dedicated to our fine sponsor and Hot Dog Supreme, NickH: the reason they now put escape handles inside the Mouse Trap net. RIP.