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Itâs fair to say Iâm a Star Trek fan.
In fact, I think itâs fair to say almost anything if you donât act on it and it doesnât affect anyone else. Try it! I just said âI murdered them, Padme, and I murdered their little sand-babies tooâ alone in a closet and nothing untoward happened. But itâs also true to say that Iâm a Star Trek fan, and Iâll prove that now by telling you something only a true Star Trek fan would know (Man, saying âStar Trek fanâ over and over is going to get cumbersomeâŚif only there were a punchier term for it. I know! Starkie!).
Okay, so, as I was loosely describing to ChatGPT, only a real, dyed-in-the-velour Starkie would know that the name STAR TREK is actually a mishmash of terms, much like the VâGer – Voyager reveal in Star Trek: The Motion Picture.

In this case, the showâs cryptic title conceals the name of one of the first characters conceived, Spockâs father Sarek of Vulcan. If you remove the word âSAREKâ from âSTAR TREK,â youâre left with âTRT,â a reference to creator Gene Roddenberryâs tireless support for government-mandated Testosterone Replacement Therapy for all U.S. males. This would be, quote, âto help us defeat the commies both down here and way up there in that crazy yonder we call space.â That manly-man philosophy also inspired Mr. Roddenberryâs nom de plume, and he was often known to ask Trek staffers if they âwanted to see his jeanâs rod and berries.â In public and the press, Gene scrupulously avoided the use of his real name – Mr. DNA Tallywhacker – in order to obscure his ethnicity.
See? I guarantee you didnât know that, and not just because itâs verifiably false although that is part of it!

My credibility as a Starkie thus established, itâs my sincere joy to tell you I have convinced Sean and Robert to let me do a series of columns on the HOTDOGgiest Star Trek episodes of all time, and this is the first one. Itâs on The Original Series episode âThe Alternative Factor,â and because this is our initial jaunt Iâve decided to stick to dunking on an episode that just plain sucks. Itâs not accidentally or intentionally problematic, itâs not deeply broken because the process was compromised, itâs quite simply one of the most boring, shitty, phoned-in episodes of television ever crapped out by mid-level talent punching a dreary clock. Fun!
One thing about being a Starkie is that although we genuinely love the show and franchise, lots of the folks involved, and what the series has come to stand for, most of us also willingly accept that it is often cheesy and has been run into the ground harder than Troi did to the D in Generations. No one can better elucidate what sucks about most Star Trek episodes better than an actual Star Trek fan, so allow me to do that now.

If youâve seen any Trek at all, youâre probably familiar with the opening narration. Itâs been tweaked over the decades, but notably The Original Series crew called their shot and baked the idea of a five-season arc right into its intro sequence. The show lasted three.

But at any rate, for however long, the diverse crew of the U.S.S. Enterprise executed their standing orders to wander the galaxy in search of ânew life and new civilizations,â which isnât NOT colonialism. I mean, they literally deposit colonists lots of places they goâŚbut letâs move on. âThe Alternative Factorâ opens in media rest, which is the opposite of in media res – absolutely nothing has happened, is happening, or will happen for some time to come.

Seriously, youâre welcome to toke your bongos or whatever you ’60s kids do before you Trek out, youâve got time. Enjoy the soothing beeping sound.

Need to pee? Pee now. The plot will not outpace you; thatâs the Star Trek promise.

Heâs the Captain.

Oops, sorry, got ahead of myself! But yeah, heâs the Captain, Captain Kirk, and the lanky dude with the bowl cut is Mr. Spock. Heâs the Enterpriseâs First Officer, Sarekâs half-human son, and a largely emotionless logic machine. Anyway, Spock, you were saying?

BOOM! Dang! Weeeauuuuww!
I guess that answers that. Spock was about to say âCaptain, someone has left a classroom projector on with Hubble Telescope images in the slide tray!â Just kidding. In truth Iâm not here to bag on dated effects, but rather dated ideas and storytelling, so letâs get to some. After their catastrophic space crash, Spock reports a planet has suddenly appeared beneath them where there wasnât one before. Whatâs more, the planet is host to a single life form.

Careful there, Doctor Spocktopus! Youâre making dangerous assumptions. My Realdoll checks all those boxes and sheâs definitely not human or Iâd be at serious carceral risk. Taking Spock at his word, though – as the show clearly wants us to – we can at least start to piece together the nature of this weekâs mystery. Hopefully doing so will lead us to some imaginative sci-fi offers, a nugget of useful wisdom, or some diverting thrills.
WHAT WE KNOW
1. Thereâs a guy.
Further investigation is clearly called for. Consulting the shipâs systems, Spock reports that, for a moment, all of the matter in space around them seemed to âwink in and out of existence.â When reality settled again, the human on the planet was there.

Gotcha, so okay, so, to update our fact sheet:
WHAT WE KNOW
1. Thereâs sometimes a guy.
Even more further investigation is even more clearly called for. They form an Away Team and beam down to the mysterious planet, and itâs at this point the title card actually hits.

The only reason I mention that is because I promise a shiny golden pony to anyone who can write in and tell me what âThe Alternative Factorâ actually is. Time? Coherence? An alternative to what, good TV? Spoiler: thereâs actually two guys, but I still donât understand how that justifies the title. Is a man a factor? Besides Mike âThe Factorâ Sorrentino on Alternative Jersey Shore, I mean.

Spock, Kirk and four redshirts quickly discover the little pod Elroy Jetson goes to school in. Why they couldnât beam down directly next to it is left unexplained. After all, thereâs no time for laborious exposition when you have all that walking to do from the beam-down site to the pod!

Then, with a cowardly and wordless shriek, a white dude with a big Fu Manchu mustache and unkempt goatee quite intentionally hurls himself down an embankment.


Ever ready to aid a stranger in distress, the Enterprise crew rush to where he fell. Already, much has become clearer.
WHAT WE KNOW
1. Thereâs sometimes a guy.*
2. He sucks.
* Whenever a piece of information we already know is confirmed, I will add an asterisk to the corresponding clue.

They return the unconscious man to the Enterprise Sickbay, only to find the shipâs dilithium crystals were drained when they encountered the anomaly. Thatâs bad.

Kirk demands ANSWERS, and timely ones at that! As usual, the logical Mr. Spock bears the brunt of his inquiry. With practiced Vulcan composure, he reports his instrumentâs startling findings:

Ah, nothing! The very essence of mystery itself! Sounds to me like a restack is in orderâŚ
WHAT WE KNOW
1. Thereâs sometimes a guy.*
2. He sucks.
3. Nothing.
Just then, like a bolt from the dark, Lieutenant Uhura gets an emergency subspace message from Starfleet thatâs bound to raise the stakes, especially if you already know what âCode Factor 1â means. Something about voter registration rolls if I recall correctly.


I did not recall correctly. Youâd think from that dialog – and youâd be wrong – that Starfleet is calling to report theyâve been invaded. In fact, they are calling to ASK if thereâs an invasion going on, which is just infinitely less exciting.

Sorry Space Daddy, gotta stop ya right thereâŚâeveryâ quadrant of the galaxy – so then, you mean all four? Am I misunderstanding the etymology of the word âquadrant?â Is the âquadâ part just a guideline? Can a quadrilateral have anything from two to eight sides, anything in that ballpark?

Despite the fact that we still know essentially nothing, Captain Kirk is ready to confidently declare weâre being invaded.

This attitude is similar to that of another famous Kirk, but I already forget that guyâs first name because heâs dead now and we can safely etch-a-sketch him from our minds. However, that wonât change the fact that up here in space-town, we only know three things and one is ânothing.â

Okay, so to recap that sceneâŚ
[ring ring]
Uhura: Captain, itâs Space Daddy. He says âare we being invaded?â
Space Daddy: Captain, itâs Space Daddy. Are we being invaded?
Kirk: DefinitelyâŚperhaps.
Space Daddy: Exactly. Brilliant deduction. So maybe find out?
Kirk: Thatâs kinda what we were already doing.
Space Daddy: This is why we pay you the big space bucks.
In case you didnât like my recap, Kirk also has Spock summarize everything in his own inimitable deadpan.


At this point, weâre beyond spoon-feeding the audience; this is more like cramming expository information down the audienceâs collective gullet to fatten their livers for pâtĂŠ. Point by point, Spock is reporting that:
âş Something happened.
âş Here.
âş Possibly dangerous.
âş Letâs go look at it.
And I must remind you, we already DID go look at it. Thatâs literally the scene we just came back from and about which weâre debriefing! If you mapped the story structure of this episode so far, it would just be a tight little scribble. You got anything else for us Space Daddy?

Cool, great, good talk! Before returning to the surface to re-investigate, Kirk questions his goateed guest. The unnamed man claims he was wandering space alone when he was suddenly attacked by an evil, vague, impossible-to-describe monster he canât get into much detail about right now. You know, real credible stuff.

Skeptical but intrigued, Kirk beams down to the surface where Spock and his science team have already been at work for some time. Surely, they must have uncovered some clue that will jump-start the episode?


Okay, okay, wait! Okay. I have a thing for this.
WHAT WE KNOW
1. Thereâs sometimes a guy.**
2. He sucks.*
3. Nothing.***
Despite the fact that weâre just stacking unknown on unknown like J.J. Abramsâ tomb (famously comprised entirely of mystery boxes), Spock feels heâs seen enough to declare the mustachioed man a dirty liar.

This is most logical, as the stink of spirit gum has been strong upon this one from the start. That fake fall? That fake beard? Surely this man is up to something.

Oh, and I guess his name is Lazarus! Thatâs never been mentioned before and he doesnât come back from the dead like the original Lazarus, but at least we can stop calling him âthis man.â So yeah, Lazarus then cleverly evades further interrogation by flip-flopping around for a very long time. Dude dodges questions via seizure.

The visual effects seem to imply heâs âattackedâ or âdestabilizedâ by a picture of a nebula, but Iâm telling you now it will never be fully clear what thatâs supposed to represent. All I know is if you focus on the actual actor, it REALLY reads like he just flails around for a while as a diversion then tries to sneak off.

Un/fortunately, his clever ruse falls apart when heâs stopped by the fact that the lens is unfocused.

A few flashing lights send him scampering for the underbrush.

âŚmore nebula slidesâŚspinning newspaper effectâŚ

âŚand then, something like a third of the way through the episode, we FINALLY get something sensible to latch onto.

Oh, it makes you go to Blue!!!!!
The spinning newspaper nebula unfocuses the lens and transports you to Blue. That makes a lot of stuff click – the guy whoâs there sometimes who sucks, the nothing, Lieutenant Uhura having already communicated that information…NOW I see. NOW it makes sense. NOW I get it.

After wrestling with the scriptâs writer in a noble attempt to end this madness, Lazarus seems to be bested and is once again ejected into a normal scene so he can do a crappy pratfall.

Kirk rushes over, demanding answers! Better ones than before!

Thatâs nothing. âThe thingâ gives us nothing. Spock? Tricorder readings?

Yeah man! I know! I already know that! Thatâs why weâre here re-investigating, âto find out specifically!â Were you not listening to Space Daddy? Christ man, Lieutenant Uhura communicated that information already – you told ME that! So like seriously, what the fuck, are we in a TIME LOOP now? Because Trek does that! They do that to you!

Lazarus further explains that the thing is âwhite and black,â descriptors which cancel each other out, and also âempty,â which is a synonym for ânothing.â Then he chants âKill!â a bunch, which is the most sensible idea someone has presented in the episode thus far. Obviously in need of a reset, the crew take the wounded stranger up to the Enterprise Sickbay…againâŚand return to the bridge to list everything they know so far, which is nothingâŚagain. The only thing Kirk can add to the clue stew this time is that the guy who keeps repeatedly hurling himself onto rocks seems to be bleeding real blood, so his story about an unthinkable space monster is probably also true.

They go to Sickbay to ask Dr. McCoy what heâs found out by examining Lazarus physically, presumably for the second time now. Hey guess what, âAlternative Factorâ fans – itâs nothing!

McCoy does claim that Lazarus seems to have some kind of alien healing factor, seeing as his wounds washed right off and heâs already ambulatory. Of course this could also indicate fake wounds, so Kirk asks where the guy is so he can question himâŚagain.

Thatâs right, weâre gonna spend a few minutes tracking Lazarus down! This is a great excuse to show off Kirkâs sexy stride, the keen Enterprise corridor sets, and how valueless are the hours that make up our lives. Speaking of a life without value, Laz is at that very moment being âattackedâ again, which takes the form of the exact same sequence of crummy visual effects playing out over the exact same length of time.



I didnât gif the whole sequence, but trust me, itâs interminable. Also, its only apparent effect is to flip the actor horizontally and give him douche chills.
.

Kirk finds him and asks him if anythingâs wrong. He says no. Kirk accepts this. FUCK.

And hereâs where the episode gets really interesting, and by âinterestingâ I mean something so hard in the opposite direction that thereâs no human word for it. Spock is about to tell Captain Kirk to rush to the bridge because heâs âdiscovered something extraordinary,â but DONâT BE FOOLED. Whatâs really happening now is a full show reset. This is the midpoint of the episode, and weâre going to take it all again from the top as if itâs a new set of events. Here we go.

Yep, thatâs the little Jetsons pod we initially beamed down to investigate on the planet thatâs sometimes there and sometimes not! We just came from there. What about it are you now saying is extraordinary, you paragon of logic you?

RIGHT. Thereâs a PLANET with a little POD with a GUY thatâs SOMETIMES THERE and SOMETIMES NOT. Thatâs the INITIAL OFFER that set up the episode. WHAT ARE YOU ACTUALLY TELLING US, SPOCK?

Point by point, Spock is reporting that:
âş Something happened.
âş Here.
âş Possibly dangerous.
âş Letâs go look at it.
Naturally, this requires a report to Starfleet Command, so they dial up Space Daddy. He tells them something possibly dangerous seems to have happened there and they might want to go take a look at it. Everyone acts like this is all happening for the first time, and no, thatâs not part of the sci-fi.


The mere mention of the shipâs dilithium crystals seems to remind Lazarus that they will trap and kill âthe thing thatâs black and white and empty.â Why he didnât know that before and knows it now, like nineteen of the galaxyâs forty-one quadrants, remains unexplored.

After a brief interchange that proves neither Lazarus nor Captain Kirk understand the difference between a âwarning,â a âdemand,â a âthreat,â and/or âvengeanceâŚâ

âŚLaz staggers off alone to go have another fit of blue in the corridor. It takes a thousand years. Itâs the slowest thing ever televised.

Despite Lazarusâ demanding warning of the threat of vengeance, Kirk doesnât have him tracked or secured in any way. This frees him up to waltz right into Engineering and take the dilithium crystals like he just said he was going to eight seconds ago.


Somehow, impossibly, aboard a ship that can surpass the speed of light and scan for anything in the universe anywhere at any time, Lazarus escapes unnoticed. You can tell the writers couldnât think of a solve, too, because it just cuts to an exterior of the Enterprise and direct admission from Kirk that, essentially, the episode is still just beginning.

Kirk rounds up Lazarus and presses him on the obviousâŚ

Laz explains this all away – if you can call it that – by insisting that there is a GUY. Who SUCKS. Who is SOMETIMES AROUND. Why, he can even do things youâd expect a humanoid guy to be able to do! Lazarus then lists those things, as if everything should be clear now and weâre the weird ones for bringing this up.

Just to keep the tally up-do-date, letâs toss some asterisks onto the Big Board of Bored:
WHAT WE KNOW
1. Thereâs sometimes a guy.*****
2. He sucks.***
3. Nothing.********
4. Gimme dem crystals!
Spock, undeterred, is like âOkay, okay, wait! Okay. I have a thing for this.â

Point by point, Spock is reporting that:
âş The crystals arenât here.
âş There is SOMETHING here, though!
âş Possibly radioactive.
âş Letâs go look at it.
So the whole crew takes turns heaving a big angry sigh, then they all go down to the planet a third time, dead-set on explaining that pesky unexplained radiation source or die trying. Mr. Spock is unable to locate the radiation source.

Kirk suggests they all just wander into the desert and gives the men free license to kill themselves if they feel the need.

Thatâs right, if you see something just start blastinâ! We gotta wrap this episode up in ten minutes and I only basically have half an idea of what might potentially be going on (unless of course Iâm mistaken). Now hereâs eight gifs to give you a sense of how much screen-time is spent on the crew wandering around and another âLazarus attack.â








Yep, thatâs right! They just idly let Lazarus peel off and go off on his own even though heâs the only person of interest on the entire planet! This conveniently sets him up to have another attack of the spinny nebulas, which in turn sets him up to kick a rock onto Kirkâs head from above.

Realizing this would keep the scene from echoing the top of the episode exactly, the writer then has Lazarus hurl himself off the ledge for no discernible reason.


The away team (those that didnât phaser their own heads off) return Lazarus to the Enterprise Sickbay for a third time. Sick of this shit as well he might be, Kirk posts up at his bedside this time and demands that Laz make some, any sense of the situation.

Fuck. You. Learn a new space-word! Kirk valiantly tries to out-think his foe by telling him a slice of American cheese is an incriminating computer report.

Miraculously, the tactic actually does dislodge an exciting, all-new plot offer!

Get it, stupid? The reason for the unexplained radiation causing the galaxy to wink in and out of existence is – you guessed it – prepare your emojis with the mushroom clouds coming out of their headsâŚâbecause Iâm a time traveller!â Itâs one of those classic science fiction twist endings that makes you go â……fucking WHAT?!â Kirk reacts similarly, but is rewarded only with a fresh smattering of asterisks.

WHAT WE KNOW NOW THAT THE GUY IS A TIME TRAVELLER
1. Thereâs sometimes a guy.******
2. He sucks.****
3. Nothing.*******************
4. Gimme dem crystals!*
McCoy also takes a brief and pointless aside to insult the only actor in the cast successfully portraying how this episode makes us feel.

I bet that guyâs thinkinâ about surfing.
Anyway, after kicking the only guard out of the room, the good doctor insists his patient is in no state to sneak off, then immediately exits. A few seconds later Lazarus pops awake, understandably surprised to find himself alone and unrestrained, and sneaks off.

But because this has all happened before and it will all happen again, he doesnât get too far before he has a bad/identical attack of the âdefocused spinarounds.â If the plot still isnât coming together for you, please keep in mind: this man is a time traveller.

Meanwhile, like two madmen banging their heads against a wall until thereâs nothing left but pulp, Kirk and Spock restack everything weâve learned so farâŚagainâŚagain. You know the drill!

Point by point, Spock is reporting WHAT WE KNOW NOW THAT THE GUY IS A TIME TRAVELLER
âş The crystals arenât here.
âş There is SOMETHING, though!*
âş Here.*
âş Possibly radioactive.**
âş Letâs go look at it.
1.Thereâs sometimes a guy.*******
2. He sucks.*****
3. Nothing.*********************
4. Gimme dem crystals!*
Iâm not sure how to make the episode any clearer than that, but in case it STILL doesnât click, good news: Captain Kirkâs gonna spell it out for ya, ya big dum-dumâŚ

âŚand you know heâs right, because the shipâs computer automatically changes the roomâs lighting to highlight his âIâm right this timeâ eyesâŚ

Duh! It was radiation from a minus universe hole! Or at least âit could be described that way,â which is fair to say (see top of column again for a full breakdown of what is fair to say). And as the old spacerâs saying goes, âwhere thereâs a minus universe hole, thereâs two Lazaruses.â This logic is airtight and inescapable.

Clearly fearing a retread of the âvengeance/demand/threat/warningâ debacle, Spock helpfully explains the subtle differences between a âpurpose,â a âgoal,â and âan agenda.â Being Spockâs best friend sounds like a real fun time!

Did you catch that? Under certain conditions, madness may have a goal. Thatâs important context, so Iâm just making sure you caught it. So is William Shatner, with one of his patented slow-roll deliveriesâŚ




Seventy-five seconds later, we get a complete plot redo of Lazarus – or Minus Lazarus I guess – once again traipsing into an unsecured Engineering wing and taking their (now recharged) dilithium crystals.

That lower-right frame is the actor playing Minus Lazarus hitting the word âKNOW!â real hard and shaking his body violently to indicate that he has done a karate move below frame. It takes a second or so for the redshirt to obligingly seize up and topple over. Of course, thatâs nothing compared to the lag between Kirk beaming back down to the planet and actually laying hands on Laz. Behold, this episodeâs interpretation of the stage direction âKirk suddenly appears:â

Laz, you hadded da crystals! What happened, my minus man?? Maybe spend a little less time chanting âIâm done, itâs finished, Iâm done, itâs doneâ and a little more time actually doing it next time. Iâd blame your crappy performance on the blow to the head, but at this point Iâm unclear on whether that exists, healed, or is supposed to be the way I tell you and your twin apart. If itâs the third thing, it isnât helping as much as you might think!

Presumably because Lazarusâ pod is a prop incapable of flight, it turns out to be an interdimensional transporter instead of a âshipâ per se, and zaps Captain Kirk away into the Blue Zone, A.K.A. The Negative Universe Minus-Hole.




Kirk gets spat out the other end into the minus universe, which handily looks exactly like the set we just came from shot from the reverse angle.

It is here he encounters Plus Lazarus. Or perhaps this is Minus Lazarus, and the other Plus? All we know is this is not the man weâve been dealing with so far, because this man acts like a rational human being.

âActs likeâ is as far as Iâm willing to go, though; because even this dudeâs exposition reads like someone flipping through the Complete Works of Ray Bradbury at random.

âOh, so this atmosphere is terraformed?â
âPrecisely, itâs automated.â
âSo the androids-â
âThe holograms came alive, yes.â
This bullshit continues for some time:


Hey, Iâll tell you something, Antimatter Human Time Traveller Interdimensional Lazarus Man – if this episode has proven ANYTHING, itâs that itâs hard to explain. But weâve got a few minutes left, so give it a shot!

Ok, couple quibbles. I donât see why that would work that way, how a time travelling Earthling came to guard said corridor, or if all those âattacksâ we saw throughout the episode were meant to imply the two Lazaruses were switching places, jockeying for cosmic position, or what. Does God know about all this?

Just kidding! Lazarus there is talking about the other, bad Lazarus, of course. This prompts Kirk to philosophize:

No! No it doesnât! The only concrete idea I can sift from the rubble of your explanation is that youâre trying to keep Eternity from exploding and the other Lazarus wants it to explode. This isnât really a âpoint of viewâ issue! Fortunately, going through the Blue Zone and wrestling a nebula seems to have taught Kirk a few tricks: he can deduce the plotâs rules even though they make no senseâŚ

âŚsneak up on Minus Lazarus much more efficiently than beforeâŚ



âŚand do what they should have from the outset: obliterate the entire site from orbit.

Encounter something your instruments canât explain? Nuke that shit! Explore, Expand, Exterminate – itâs the Primal Directive, space-baby. Thatâs all for this column, but I will happily continue trashing my favorite thing next time on Star Drek – Turnabout Intruder!



This article was brought to you by our fine sponsor and Hot Dog Supreme: Autumn Armstrong-Berg, who loves Star Track. They got ol’ scooty, spock, kerrigan, captain lou albano, all of your favorites! What’s not to love?

Iâm not a huge fan of Kevin Eastman and Peter Lairdâs Teenage Mutant Ninja Turtles, the black-and-white comic they drew in the 1980s. Iâve never felt âdark and grittyâ was the right tone for the Ninja Turtles; I donât want to see Raphael blind a mugger with street glass, or Michelangelo get hooked on the lumpy cocaine Karen Hill flushed down the toilet. It hits my brain in the exact same way that a dark and gritty Rainbow Brite would – I have no need for that interpretation, please take back your extremely sweaty brochure.
Like everyone my age, I was a fan of the TMNT cartoon show Playmates Toys developed in 1987 to support the action figure license theyâd acquired from Eastman and Laird. Beyond it being right there in the title (the characters are canonically 15 years old), thereâs something inherently childish about Teenage Mutant Ninja Turtles, and the property has objectively been its most successful when it maintains a certain level of innocence. Even the âgrittyâ comics were never all that hard. But I did love the weirdness and self-parody in Eastman and Lairdâs version, which are two elements the cartoon show preserved, along with the charactersâ names and general appearance. Uh, except for April and Baxter, who were made white. For some reason the cartoon about mutant combat frogs decided Black people were too unbelievable. Thatâs why they transmogrify Bebop in the second episode. Speaking of transmogrifying, tabletop gaming publishers / professional ink maniacs Palladium Press recently reprinted their beloved Teenage Mutant Ninja Turtles roleplaying game in a special 2025 Redux Edition, and I bought it, because I am your champion:

Palladium acquired the rights to produce a TMNT roleplaying game in the mid-1980s, which is to say their game is firmly based on the Turtlesâ edgier origin comics, and definitely NOT that lame cartoon that everyone loves and has made millions of dollars for forty years. The book constantly reminds you of this fact as you flip through its feverish prose, which is written as a single unbroken thought with occasional section headings, like it was laid out by John Doe the day he signed the lease for the Sloth apartment.

The layout has been tidied up for 2025, which is a phrase here meaning âthey put digital makeup on a run-on sentence.â

Palladium is owned and operated by recurring 1-900-HOTDOG character Kevin Siembieda, who is also responsible for the RIFTS gaming system and its dozens of sourcebooks. He remains one of the most compelling pieces of physical evidence that Faustian bargains are both real and affordable. Heâs so prolific it borders on harassment. Despite the massive success of TMNT as a property, Kevin Siembieda decided not to renew the game license, mostly out of spite for the cartoon. So, Palladiumâs TMNT roleplaying books drifted out of print in the 1990s, and remained dormant ever since, floating endlessly in Mediocre Purgatory like a TV Guide stuck in the negative zone from Poltergeist 2. Improbably, Palladium Press reacquired the TMNT license from Nickelodeon in the year of his infernal dominion 2025 (see âMephistophe-lease,â above), and re-released them with updated rules and artwork for the 21st century. And beyond! Thereâs a whole book of rules about time travel, and I wonât lie, it looks sick as shit.

I donât have a joke, some things are just fucking rad.
The layout has been updated as well, to clean up some of the resolution lost to the grape juice stains on the Palladium copy machine. The whole 2025 Redux Edition package is extremely readable, which is a good quality for books to have. But Kevin Siembieda canât hide from us, or indeed from himself, so he stuffed this special edition with thousands of words of âbonus materialâ from his personal grievance diaries. He begins by stamping 100% of his crazy on the very first page:

Weâre greeted with an extended disclaimer about WITCHCRAFT and ILLEGAL DRUG USE, followed by a drawing of ritualistic animal abuse that looks like a haunted woodcut youâd find in a specially marked box of Ninja Turtles cereal. This is a frenzied illustration of anthropomorphic creatures about to wishbone a terrified rodent for their cannibal orgy. Itâs a pregnant Sonic meme drawn in blood and semen. It looks like Ring Cam footage from the Island of Dr. Moreau. Itâs an illustration by TMNT co-creator Kevin Eastman from the bookâs 1985 printing, and thereâs no way he wasnât rock hard while drawing it. But in 1985 they stuck it waaaay in the back of the book, long past where bored parents wouldâve stopped flipping. In the 2025 Redux Edition itâs been moved to the first page and colorized, like Ted Turner revisiting his favorite cursed pornography. This is the image Kevin Siembieda selected to convince parents he isnât a magical pervert. Let me say that again with more words – this remastered 2025 sourcebook reprinted the same 40-year-old disclaimer Palladium used in 1985 to assure parents and the CIA alike that they donât endorse dark magic. Or heroin! Because theyâre nerds. The book also contains dozens of eulogies for the gameâs original author and designer Erick Wujcik – some of which begin on the very next page – which drives home how much time has passed since this bookâs last printing, and how much older we all are. So do all the rules about ninjas.

Grief is complicated, and like grief, some of these tributes are heartfelt and sweet, while others are a little strange and self-serving. For example, Wujcikâs birth and death year are included after each of his reprinted dedications, like a bunch of headstones scattered throughout the book.

Itâs archaic formatting for a quote, but not formatting that has ever been used for an authorâs dedication page. Itâs like adding Steve Irwinâs death date to every copy of The Crocodile Hunter: Collision Course. Itâs a bizarre tone to strike for your game of mutant ninja animals. I donât want to stomp the Foot Clan any more, I want to go take photographs with my family. Well, both, ideally. Speaking of editorial choices, Kevin Siembiedaâs original rants remain preserved in time, like insects frozen in amber, incubating the DNA of his crazy until it could be revived by 21st century science. His dedication for the Turtles Go Hollywood! adventure sourcebook is a 50-word manifesto about the scourge of illegal drugs, because Kevinâs three greatest loves are ninjas, robots, and Death Wish 3.

Siembieda spends pages of boldly-titled âbonus materialâ taking partial credit for creating the Ninja Turtles. He repeatedly congratulates himself for being the first person to license TMNT, like the guy who took the first picture of the Beatles. He credits one wifeâs help and support in the gameâs creation, then dedicates the book to a different (deceased) wife. He cannot be stopped. They did increase the suggested reader age from 12 to 14, so thatâs one compromise Kevin Siembieda was willing to make. No he wasnât, what am I saying? He 100% views it as a bold declaration his Turtle game isnât for babies, or the baby-of-heart. Also, this book tells me to play Randy Newman to get players in the mood. Thatâs the literary equivalent of backmasking. I might have to destroy it.

Erick Wujcikâs fingerprints are still here too, from his clearly personal grudge with $50 katanas to his irritation over the existence of so many goddamn fucking birds.


The 1985 version was rigid, like Kevin-Eastman-drawing-a-blood-orgy rigid, and scolded the reader with several thrilling examples of âbad roleplayingâ that seemed drawn from the authorâs own life. It was like playing Ninja Turtles with Young Sheldon – one way or another, youâre going home early from the sleepover. Most of Wujcikâs prickliness has been cleaned up for the 2025 Redux Edition in the interest of being welcoming to new players. But they definitely didnât purge all of it.


ââŚ*sigh*âŚyeah Mom, can you come pick me up? Erickâs doing it again.â
Despite the obvious lunacy of its publisher, TMNT remains a beloved game thanks to its absurd character-creation system, and because the rules are dirt simple and perfectly designed to be played during lunch period. You can condescend to me all you want, as long as I get to be Donatello. To take this Redux Edition on a test drive, Iâm going to create my own team of mutant ninja heroes and play through one of the bookâs introductory adventures, Terror on Rural Route 5.
Apart from some character stats, this adventure is entirely unchanged from 1985, which is why it has you thwarting a school shooting perpetrated by the cast of Animal Farm. In the interest of my deadline, which I have already shattered like Chuck Yeager fearlessly helicoptering his dong at the sound barrier, Iâll have to play the whole thing myself rather than assemble a group of improv comedians and charming guest stars for a podcast miniseries, which is the way people normally play roleplaying games. Youâll have to trust me to run the game as impartially as possible, although I will occasionally bend the rules to save my characters from themselves. Iâll include that stuff in the Bonus Material, along with selections from my personal grievance diary. Now, I spent half of my single-digits inventing teams of mutants inspired by the heroes in a halfshell. I hardly need a bookâs help. But today we are going to let Teenage Mutant Ninja Jesus take the wheel and use the 2025 Redux Edition sourcebook to randomly generate our animal heroes. Time to crack this big bastard open like Shredder splittinâ some turtle backs for his soup. Uh, that kind of sounds like heâs fucking them. Lemme try again – letâs crack this big bastard open like Shredder impregnating Sonic the Hedgehog.

Image unrelated.
We start by rolling 3 six-sided dice to determine our attribute scores in 8 categories, because this game is already too friggin busy.

One of the attributes is PP, which rocks, but why arenât any of these figures grading our tubularity? Not sure how that got missed when the rules were updated. Speaking of which, while the rules have indeed been polished, grammatical errors await you like a Foot Clan ambush on every page, and the casual racism remains untouched. For instance, there are constant references to the âmysticismâ of the âFar East.â Luckily Palladium Press released a sourcebook called Mystic China that is STILL IN PRINT, so we can bone up on all that stuff later. Next we roll to see what kind of animal we are, and as Erick Wujcik (1951-2008) once wrote, there are indeed too many fucking birds.

This is the most fun part of the game – trying to reverse engineer a ninja hero out of whatever bullshit animal you happen to roll. Sure, thereâs cool stuff on there like sharks and horses, but youâre only ever going to roll some variation of a bird or rodent, because Erick Wujcik included dozens of them, and the table still has repeats. We got Otter, so thatâs something. We get to pick which kind of Otter, so Iâm going with River Otter, because you get more points to spend on your mutation, which is where you buy hands. And trust me – weâre gonna want hands. Next we figure out our heroesâ origin – they were accidentally mutated by a chance encounter with the ooze, and were raised by a sensei, just like the Turtles. Youâve got a pretty solid chance of being just like the Turtles, because there are only three possible background options, and we have twenty-eight minutes until the bell rings. OK, now itâs time to mutate our animal:

As you can see in the above example, if you were a dog mutant you could elect to have no human features whatsoever, or spend points to make yourself look vaguely like Jeff Fahey. Itâs also how you grow or shrink your animal and give them the ability to thrash (ride skateboards and subscribe to Thrasher magazine). The rules are careful to mention that real-life mutations typically donât give you special abilities, because Kevin Siembieda isnât getting sued when some dumb kid drinks paint thinner and crocodile shit to try and grow scales.

Using his guidance, Iâve created the Secret Violent River Otters. They were raised by a weebed-out goof who also taught them ninjitsu and some light pickpocketing. I dunno, Iâll make him up later. Let me introduce you to the team:

Karate, the just and brainy leader. His mastery of the flail knows no equal;

BMX, the burly hothead. His twin katana will slice through any foe;

and Space Shuttle, the psionic warrior and wielder of the deadly kusarigama.
This game is big on psychic powers, for some reason. If you thought TMNT was about whirling nunchaku and cowings bunga, go home to your frigginâ baby cartoon. THESE mutants need to shut peopleâs brains off with their minds. My heroes are river otters, so theyâre natural swimmers, and can see in the dark. Except for Space Shuttle, he traded his night vision for Bio-Manipulating Paralysis after demonstrating his suitability for the MK ULTRA program. I was going to make a fourth brother called Nintendo but I ran out of time. Heâs with them in spirit.

Our critters are hanging out in their skate dojo when they spy a news broadcast delivering them all the information we are going to receive for this adventure, which means we have to invent a skate dojo. Time for our imaginations to soar! What are the essentials of a rad sewer lair? Letâs make a list:
⌿ A Television (this is particularly important for this adventure)
⌿ Sick half pipes
⌿ Microwaveable italian food
⌿ Turds (human, rat)
⌿ Attitude
Where can we find all of these things in abundance? Thatâs right! The old abandoned Action Playset on the edge of town!

The Otters are shredding pipe with their reclaimed mobility devices when they hear an urgent news bulletin. A group of terrorists has taken over an elementary school and are holding 100 kids hostage. No demands have been made public, but local, state, and Federal law enforcement officials are on the scene. More details will follow at 5, because this adventure was written before 24-hour news networks existed.

Those kids need us, but we canât just rush out to the school and ask the police for the skinny, weâre four-foot otters. And BMX hates cops. How can we find out more about whatâs going on? In this game, your characters have a handful of skills you select based on your background, and beyond that, everything is based on a percentage roll. No matter what batshit thing you think of, you just roll and check the corresponding skill on your character sheet. Donât you DARE look anything up. Combat barely requires you to check an enemyâs stats, except to see whether theyâre still alive. This can make the game get irrevocably chaotic in short order, but it also keeps everything moving, which is great because we only have about ten more minutes until lunch ends. Letâs hear some suggestions, my River Otters!

I could use my electronics and radio knowledge to build a police scanner out of scrap so we can listen in on their frequency!

*grinds teeth*

We should hang ten right through the front door and get our slice on! When the blood settles, weâll be heroes! Slice, Slice, A New York Slice!

Slice, Slice, A New York Slice!
Letâs go with Karateâs plan. I feel like BMXâs suggestion, while bold, will doom our adventure to infamy. Karate is able to build a scanner pretty quickly out of all the junk here in the Action Playset, and we parkour down to the school to use it. Itâs a single school building on a rural highway, with a police perimeter set up near the road. We have to sneak pretty close to use our homemade junk box, but weâre fugginâ NINJA OTTERS so we did it. We just barely succeeded our Prowl check by the way, personally I blame BMX. Heâs a bit too bulky for ninja work. Listening in on police chatter, we learn that the school has been taken over by a group of half-human, half-animal mutants led by âthe Liberator.â The Liberator has made demands to the governor, but we donât know what they are. Letâs assume a helicopter will be involved; this is 1985, after all. The Liberator wants to give a press conference at 6pm, so the news media is gathering in preparation. Guns have been seen inside the building. The power and phone lines are still intact, and rations are going to be delivered to the front door shortly. Probably some baby food sandwiches, or whatever kids eat. What should we do, my Otters?

I see a number of possibilities, sensei. We can sneak in with the food delivery. We can wait for the press conference and use Space Shuttleâs power to paralyze the Liberator, although the Liberatorâs goons probably have instructions to harm the children if anything funny happens. We can sneak in during the press conference, while everyone is distracted. We can impersonate the police over the police scanner to try and trick the Liberator. Or, we can find another way inside the school.

Letâs gut these barfbags!

Far out! *eye twitches*
Great input, team! We have some time until the press conference, so letâs do some Ninja Reconnaissance. BMX and Space Shuttle sneak closer to the school, where BMX uses his Advanced Smell to detect what kinds of animal mutants weâre dealing with. He sighs heavily but picks up the scent of a bull, a dog, and several pigs. Space Shuttle uses his Tracking ability to spot multiple footprints leading off to a run-down farm about a mile distant. Karate tries using the radio to listen in on the Liberator, but is having trouble finding a frequency. BMX and Space Shuttle find a basement window while Karate keeps fussing with his smelly radio. I guess he wants to prove to BMX it wasnât a waste of time.

I worked very hard on it, sensei, it was a nonviolent solution and you taught us to respect lifeâŚ
Karateâs big dumb egghead face finally gets the radio working but canât find the Liberator on any channel. The basement window is unlocked and hanging open, but Space Shuttle canât make anything out inside. Dropping all that government acid has affected his vision.

*massages brain in anticipation of unleashing psionic abilities*
Karate stealthily joins the others by the school, sneaking easily by the police. Weâve learned the Liberator and their group came from a nearby farm, and that we can sneak into the school through the basement. Itâs 5pm, the food is arriving right now and we are one hour from the press conference.


We can ambush whoever gets the food. We can sneak in through the basement. We can check out that farm. Or we can wait for the press conference to start and either sneak inside or paralyze the LIberator with Space Shuttleâs hideous thoughts.

Letâs pop their skulls open like a buncha Mountain Dewskies!

Wicked! *urinates*
Excellent suggestions, my otters! Letâs go check out the farm. Those kids can chill out for a minute, I trust the terrorists. We sprint the mile distance to the farm in 7.5 minutes exactly, because Erick Wujcik gave me all the tools I needed to calculate that. We find a small farm with a farmhouse, a barn, and a pig shack, and a foreclosure sign in the yard. Two mutant pigs are drag-racing tractors. Theyâre dressed like theyâre about to get blown up by Rambo. They have not noticed us and are unlikely to, because tractor races are loud and totally bitchinâ.

Iâll sneak to the farmhouse and listen in!
Karate sneaks to the farmhouse and listens in. He detects 3 different voices arguing about âthe planâ and whether âFerdâ really is going to get them all a new home. It sounds like theyâre watching the news broadcast about the ongoing hostage situation at the school. We also hear a commercial for New Coke. Space Shuttle sneaks over to the window with Karate but canât quite see inside.

You should consider LASEK, brother.

Can you see any burritos? *nose bleeds*
Karate and BMX sneak inside the farmhouse window but Space Shuttleâs big ass cracks the glass and he gets spotted! Space Shuttle uses his Impersonation skill (heâs a magnificent actor, he performed Henry V for my birthday) to bluff and say heâs part of the revolution, but he gets lost in the specifics and the pigs donât buy it.

*whispering* Iâll save you, Space Shuttle!
Karate sneak attacks the pigs. Itâs really easy to do, you just have to roll a 5 or higher on a 20-sided die. Kevin Siembieda and Erick Wujcik donât waste time worrying about hitting or missing when the only thing that matters is HOW MUCH DAMAGE YOU DO. We enter our first combat! Two of the pigs carry Uzis (itâs 1985, thatâs the law) and the third has a flamethrower.

Wh-

Space Shuttle uses his PSIONIC POWERS to paralyze another Pig, and the last one just gives up before BMX kills him.

Go Stream Machine! (Theyâre river otters.)
OK, as rad as that was, weâve hit my first major problem with the rules – theyâre extremely unclear on how to knock someone out. You either have to kill everyone you fight or pummel them into a coma. Combat assumes youâre applying lethal force in every fight, because weâre throttling the Shredder on notebook paper as fast as we can while the teacher goes on about chlorophyll or something. To Kevin Siembieda, ânuanceâ is a word formed only by the lips of the fearful. You can try to Pull Your Punch, which lets you reduce the damage by quarters, down to a single point or no damage at all, but that only stops you from killing someone instantly. Itâs also more difficult to do – you have to roll an 11 instead of a 5, because killing is second nature to a ninja. They put accidental Dim Maks on lightswitches and doughboys EVERY DAY. Consequently a lot of this game is beating your adversaries into savage comas and then immediately administering first aid, if you selected First Aid as a skill. If you didnât, they just lie there and bleed to death. Or succumb to brain damage! If you decide to use the optional Serious Injury tables. Weâll just have to rescue these kids without knocking anyone out.

BMX interrogates the last pig and learns there are 12 fellow swine at the farmhouse, 6 pigs at the school, plus a dog man named Buck and a bull man named Ferd, AKA the Liberator. Ferd promised to get them a new home after their owner, Farmer George, choked to death on obvious literary references and the bank showed up to foreclose on the house. Theyâre supposed to sit here and watch the news, then call Ferd at the school and use coded phrases over the telephone to give him any updates. BMX cuts the phone cord. Space Shuttle looks out the window and activates his mind powers to paralyze one of the two Racing Pigs, who crashes his tractor into the barn.

Ha ha ha ha!
The commotion attracts the rest of the pigs; seven (7) of them come out of the pig shack, lord knows what they were all doing in there but you can smell it from here. They gather at the barn, extremely puzzled. Racing Pig 1 is telling them he canât move. The pigs donât seem to know what to do, and theyâre all arguing with each other.

Space Shuttle stretches his improv legs again and convinces the pigs that we, as fellow mutant animals, are also part of the plan to help Ferd get a new farm.

But the cops are here! Everyone get inside the barn!

*ignites nozzle* Yeah, and lock the door.
We convince the pigs to barricade themselves inside the barn. Then BMX sets the barn on fire. Remember, he hates pigs.

Ha ha yeah! Yeah! Thatâs what I call a Hot Slice!

Slice, Slice, A New York Slice!


Radical!
We make haste back to the school in time for the 6pm press conference. Reporters are gathering at the front door. What shall we do?

Thank you for asking me first, sensei. BMX and I will climb inside the basement. Space Shuttle will keep watch for the news conference to start, and use his Psionic Abilites⢠on whomever comes out, which will likely be Ferd.

I donât kick anything in this plan.

Michael Dukakis!
Letâs do it, gang! The news conference starts a few minutes late, Ferd pokes his head out at 6:18 with six schoolchildren. Space Shuttle fires his paralyzing brain lasers but Ferd resists; he makes an extreme look like he shit in several pairs of pants, but doesnât otherwise react. He continues with his press conference undaunted, and says heâs going to start killing kids in the morning unless his demands are met. He wants two helicopters. Six million dollars. And transport to a remote northern location, maybe Canada. I guess heâs going to ask the helicopter pilots for their opinion. Space Shuttle joins the others in the basement, relaying the shame of his failure.

Sorry bros, I couldnât slice his brain. *ear burps*

(supportive) Slice, Slice, A New York Slice!
Thereâs a furnace and a door at the top of the stairs. Karate listens at the door and hears nothing. Space Shuttle picks the lock, he saw how to do it on MacGuyver. We open the door a crack and scan the hall. BMX sniffs for danger, but he canât smell anything over the flamethrower fuel. Space Shuttle straight up canât see anything.

The cost of your powers is great, brother.


I saw a patrol of 3 figures walking by the windows earlier. We can wait here to ambush them, or we can go look for them. We can search for the kids and see if we can free them quietly. Or, we can try to find Ferd.

Whatever we decide, I would like to use the flamethrower again.

Huey Lewis!
Letâs wait here to ambush the patrol. The patrol shows up. Itâs Buck the dog-man and two pigs. Space Shuttle paralyzes Buck. The 2 pigs instantly drop their guns and run. I donât blame them, thatâs some freaky shit. Buck calls after them, âCome back! I meant to do that! Iâm doing this on purpose to confuse our oppressors!â BMX hops out into the hallway and rolls a natural 20 to set the fleeing pigs on fire with his new flamethrower. Karate jump kicks them. Space Shuttle tries to jump kick them too but he misses. We seriously need to get him some glasses. Buck, still paralyzed by Space Shuttleâs mind shackles, shouts, âDonât spill the beans, my hoggy brothers!â BMX stabs one of the pigs so hard they die instantly, so I guess that means they exploded. Bacon bits, if you will. BMX knocks the other pig out with a punch. Heâs so cool.

*smokes*
We interrogate Buck and he spills the beans easy because of everything he just witnessed. The kids are in the gym, guarded by 3 pigs. Ferd is in the office with 1 pig and 4 other kids. I guess those are the problem kids. We disarm Buck, tie him up with Space Shuttleâs old Vuarnet sweatshirt, and stuff him in the basement. We teach him a song before we leave, so he doesnât get bored. BMX gags him with a chunk of pig, so he doesnât get lonely. BMX easily guides us to the office by picking up Ferdâs scent with his advanced smell. Itâs a very nice office but it doesnât have a window, so we canât see inside. We listen at the door and hear a voice ranting about destroying the system. It could be a meeting of the debate club, but it is probably Ferd. We check to see if we can climb into the ceiling, but it isnât a drop ceiling, which are those cool crawlspace ceilings that aliens and John McClane use for travel.

Space Shuttle wishes to atone for his cursed eyes with more of his Groundlings teachings. He impersonates one of the pigs and says, âHey boss! Buck needs ya, he says Aerosmith is here! Theyâre pulling up out front!â Ferd says, âOoh our luck is finally changing! Our message is being heard!â He comes out into the hall, RIGHT INTO OUR NINJA AMBUSH.

One stuffed crust, COMING UP!

Slice, Slice, A New York Slice!
We beat Ferd into a coma while Melissa the pig barricades the office door and starts shooting through it with a submachine gun, demanding to know what Aerosmith is doing to the boss. BMX chops the door down and we stomp Melissa into the earth. Karate and Space Shuttle stabilize Ferd and Melissa respectively, because I had them both enroll in the same CPR course at the YMCA. BMX tells the kids in the office to âscrape up your sweaties and book it, dudes!â

Itâs how us kids talk, Gramps!
We direct the kids to sneak out of the basement window, and to ignore the dog man with the ragged pig arm in his mouth. We have no time to teach them the song. We make our way to the gym and peek through the door. There are three pigs in there – Hank, Roy, and Angie – standing guard over a hundred kids gathered around them on the gym floor. It must be the whole school. Except for those four turds in the office. Space Shuttle paralyzes Angie with his government brain. The other two pigs, Hank and Roy, tell the kids to stop crying, sheâs breakdancing.

The liars! Let me burn âem, Karate!

No, Beams! Youâll burn the children!

*weeps*
Space Shuttle tries to impersonate Ferd and trick them, but he doesnât get the voice right. I guess he didnât hear Ferd speak enough. The pigs say, âNice try coppers! This is on you!â As punishment, they loudly tell the children that Santa Claus isnât real.

(grim) Well ainât that a real slice oâ pie.

(determined) Slice, Slice, A New York Slice!
Hank the Pig throws a grenade that blows up the gym door and seriously injures Karate, like Kyle Reese at the end of The Terminator, the hit film from last summer. Karate is bleeding out, because there are rules for that, and not for knocking anyone out.

(enraged) WHEREâS THE BEEF?
Space Shuttle leaps over the sitting kids and instantly kills Hank and Roy with a flying critical strike from his KUSARIGAMA. Karate stabilizes himself. Heâs so brave.
*cough*…papaâŚpapa, tell me you liked my radioâŚ
We have done it, my Otters! These children will never forget the heroism they witnessed here today. The city will worship us as sub-dieties, and feed us its cash. Letâs return to the Action Playset and see if Karate survives the night!

*Play âI Love L.A.â by Randy Newman (Trouble in Paradise album).

Tom Reimann is the co-founder of the podcast and streaming network Gamefully Unemployed, where he is busy designing the TIMECOP tabletop roleplaying experience. Check out their new show BADICAL, about the raddest fighting game (n)ever made.
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